private void Start() { _templeChange = FindObjectOfType <TempleChangeEffects>(); TAQM = FindObjectOfType <TemplesAndQuestObjectsManagement>(); _db = FindObjectOfType <PrefabDatabaseManager>(); _dialogManagement = FindObjectOfType <DialogManagement>(); _drawPath = FindObjectOfType <DrawQuestTargetPath>(); }
private void Start() { if (_pathCreator == null) { _pathCreator = FindObjectOfType <DrawQuestTargetPath>(); } if (_db == null) { _db = FindObjectOfType <PrefabDatabaseManager>(); } mainCamera = Camera.main.transform; dialogManagement = FindObjectOfType <DialogManagement>(); }
// Start is called before the first frame update void Start() { dialogManagement = dialogManager.GetComponent <DialogManagement>(); }