private void Start()
 {
     _templeChange     = FindObjectOfType <TempleChangeEffects>();
     TAQM              = FindObjectOfType <TemplesAndQuestObjectsManagement>();
     _db               = FindObjectOfType <PrefabDatabaseManager>();
     _dialogManagement = FindObjectOfType <DialogManagement>();
     _drawPath         = FindObjectOfType <DrawQuestTargetPath>();
 }
Exemplo n.º 2
0
 private void Start()
 {
     if (_pathCreator == null)
     {
         _pathCreator = FindObjectOfType <DrawQuestTargetPath>();
     }
     if (_db == null)
     {
         _db = FindObjectOfType <PrefabDatabaseManager>();
     }
     mainCamera       = Camera.main.transform;
     dialogManagement = FindObjectOfType <DialogManagement>();
 }
Exemplo n.º 3
0
 // Start is called before the first frame update
 void Start()
 {
     dialogManagement = dialogManager.GetComponent <DialogManagement>();
 }