/// <summary>
    /// 旋转动画
    /// </summary>
    private void rotateAnim()
    {
        int   listCount = mListObj.Count;
        float radius    = 0;

        if (mGameStartControl.picAllWith > mGameStartControl.picAllHigh)
        {
            radius = mGameStartControl.picAllHigh;
        }
        else
        {
            radius = mGameStartControl.picAllWith;
        }

        List <Vector3> listCircleVec = GeometryUtil.getCircleVertices(startPosition, radius * 1.9f, listCount, true, CircleStartVectorEnum.Left);

        for (int i = 0; i < listCount; i++)
        {
            GameObject itemObj = mListObj[i];
            Transform  itemTF  = itemObj.transform;

            Vector3[] arrayCircleVec = DevUtil.listToArrayFormPosition(listCircleVec, i);
            itemTF.DOPath(arrayCircleVec, roatateTime).OnComplete(delegate()
            {
                GameStartAnimationManager.PuzzlesStartPre(itemObj);
            });
        }

        Tweener gameStartTweener = mGameStartControl
                                   .transform
                                   .DOScale(new Vector3(1, 1, 1), roatateTime)
                                   .OnComplete(delegate()
        {
            mGameStartControl.gameStart();
        });
    }