Exemplo n.º 1
0
        /// <summary>
        /// Executes the command.
        /// </summary>
        /// <param name="arguments"> Passes the arguments.</param>
        public override void ExecuteCommand(string arguments)
        {
            try
            {
                object[] objs = ParseArguments(arguments);
                if (objs.Length > 0)
                {
                    ParameterInfo[] parameterInfo = Method.GetParameters();
                    for (int i = 0; i < objs.Length; i++)
                    {
                        if (objs[i] == null)
                        {
                            // Add default
                            objs[i] = parameterInfo[i].DefaultValue;
                        }
                    }

                    Method.Invoke(null, objs);
                }
                else
                {
                    Method.Invoke(null, null);
                }
            }
            catch (Exception e)
            {
                DevConsole.LogError("An execute error as occured, this could be the method raising an error (or causing an error).  We could not locate the specific error however.");
                UnityDebugger.Debugger.LogError("DevConsole", e.ToString());
            }
        }
Exemplo n.º 2
0
 /// <summary>
 /// Execute this command.
 /// </summary>
 /// <param name="arguments"> The arguments to pass in. </param>
 public override void ExecuteCommand(string arguments)
 {
     try
     {
         FunctionsManager.DevConsole.CallWithError(FunctionName, ParseArguments(arguments));
     }
     catch (Exception e)
     {
         DevConsole.LogError(e.Message);
     }
 }
Exemplo n.º 3
0
 /// <summary>
 /// Executes the command.
 /// </summary>
 /// <param name="arguments"> Passes the arguments.</param>
 public void ExecuteCommand(string arguments)
 {
     try
     {
         Method(ParseArguments(arguments));
     }
     catch (Exception e)
     {
         DevConsole.LogError(Errors.UnknownError(this));
         UnityDebugger.Debugger.LogError("DevConsole", e.ToString());
     }
 }
Exemplo n.º 4
0
 /// <summary>
 /// Executes the command.
 /// </summary>
 /// <param name="arguments"> Passes the arguments.</param>
 public void ExecuteCommand(string arguments)
 {
     try
     {
         Method.Method.Invoke(Method.Target, ParseArguments(arguments));
     }
     catch (Exception e)
     {
         // Debug Error
         DevConsole.LogError(Errors.ExecuteConsoleError.Description(this));
         Debug.ULogErrorChannel("DevConsole", e.ToString());
     }
 }
Exemplo n.º 5
0
 public static void SetFontSize(int size)
 {
     if (size < 10)
     {
         DevConsole.LogError("Font size would be too small");
     }
     else if (size > 20)
     {
         DevConsole.LogError("Font size would be too big");
     }
     else
     {
         DevConsole.TextObject().fontSize = size;
         DevConsole.Log("Change successful :D", "green");
     }
 }
Exemplo n.º 6
0
 protected override object[] ParseArguments(string args)
 {
     try
     {
         if (args.Length > 0)
         {
             return(new object[] { GetValueType <T0>(args) });
         }
         else
         {
             DevConsole.LogError(Errors.ParameterMissingConsoleError.Description(this));
             throw new Exception("Command Missing Parameter");
         }
     }
     catch (Exception e)
     {
         Debug.ULogErrorChannel("DevConsole", e.ToString());
         return(new object[] { });
     }
 }
Exemplo n.º 7
0
        public static void SetFontSize(int size = 14)
        {
            if (size < 10)
            {
                DevConsole.LogError("Font size would be too small");
            }
            else if (size > 20)
            {
                DevConsole.LogError("Font size would be too big");
            }
            else
            {
                Text textObj = DevConsole.TextObject();
                if (textObj != null)
                {
                    textObj.fontSize = size;
                }

                DevConsole.Log("Change successful :D", "green");
            }
        }
 protected override object[] ParseArguments(string message)
 {
     try
     {
         string[] args = RegexToStandardPattern(message);
         if (args.Length == 3)
         {
             return(new object[] { GetValueType <T0>(args[0]), GetValueType <T1>(args[1]) });
         }
         else
         {
             DevConsole.LogError(Errors.ParameterMissingConsoleError.Description(this));
             throw new Exception("Command Missing Parameter");
         }
     }
     catch (Exception e)
     {
         Debug.ULogErrorChannel("DevConsole", e.ToString());
         return(new object[] { });
     }
 }
Exemplo n.º 9
0
        /// <summary>
        /// Parse the arguments.
        /// </summary>
        /// <param name="arguments"> Arguments to parse.</param>
        /// <returns> The parsed arguments.</returns>
        protected virtual object[] ParseArguments(string args)
        {
            object[] convertedArgs = new object[] { };

            try
            {
                string[] arguments = RegexToStandardPattern(args);
                convertedArgs = new object[TypeInfo.Length];

                // If TypeInfo null then no new parameters to pass (we'll we will pass an array of strings, which could be empty)
                if (TypeInfo == null || TypeInfo.Length == 0)
                {
                    return(arguments);
                }

                for (int i = 0; i < TypeInfo.Length; i++)
                {
                    if (arguments.Length > i && arguments[i] != null)
                    {
                        convertedArgs[i] = DevConsole.Parsers[TypeInfo[i]](arguments[i]);
                        if (convertedArgs[i] == null)
                        {
                            string errorMessage = "The entered parameters do not conform to the types (in order): " + this.Parameters;
                            DevConsole.LogError(errorMessage);
                            throw new Exception(errorMessage);
                        }
                    }
                    else
                    {
                        convertedArgs[i] = null;
                    }
                }
            }
            catch (Exception e)
            {
                UnityDebugger.Debugger.LogError("DevConsole", e.ToString());
            }

            return(convertedArgs);
        }
Exemplo n.º 10
0
        /// <summary>
        /// Get the value type of the argument.
        /// </summary>
        /// <typeparam name="T"> The type of the argument. </typeparam>
        /// <param name="arg"> The argument to find the value type. </param>
        /// <returns> The type of the argument given. </returns>
        /// <exception cref="Exception"> Throws exception if arg is not type T, SHOULD BE CAUGHT by command. </exception>
        protected T GetValueType <T>(string arg, Type typeVariable = null)
        {
            Type typeOfT;

            if (typeVariable != null)
            {
                typeOfT = typeVariable;
            }
            else
            {
                typeOfT = typeof(T);
            }

            try
            {
                T returnValue;
                if (typeof(bool) == typeOfT)
                {
                    // I'm wanting a boolean
                    bool result;
                    if (ValueToBool(arg, out result))
                    {
                        returnValue = (T)(object)result;
                    }
                    else
                    {
                        throw new Exception("The entered value is not a valid " + typeOfT + " value");
                    }
                }
                else if (typeOfT == typeof(string))
                {
                    return((T)(object)arg.Trim('"'));
                }
                else if (arg.Contains('['))
                {
                    arg = arg.Trim().Trim('[', ']');

                    string pattern = @"\,?((?:\"".*?\"")|(?:[^\,]*))\,?";

                    string[] args = Regex.Matches(arg, pattern)
                                    .Cast <Match>()
                                    .Where(m => m.Groups.Count >= 2 && m.Groups[1].Value != string.Empty)
                                    .Select(m => m.Groups[1].Value.Trim().Trim('"'))
                                    .ToArray();

                    // This is a list because then we can go parameters.Count to get the current 'non nil' parameters
                    List <object> parameters = new List <object>();

                    ConstructorInfo[] possibleConstructors = typeOfT.GetConstructors().Where(x => x.GetParameters().Length == args.Length).ToArray();
                    ConstructorInfo   chosenConstructor    = null;

                    for (int i = 0; i < possibleConstructors.Length; i++)
                    {
                        parameters = new List <object>();
                        ParameterInfo[] possibleParameters = possibleConstructors[i].GetParameters();

                        for (int j = 0; j < possibleParameters.Length; j++)
                        {
                            try
                            {
                                if (possibleParameters[j].ParameterType == typeof(string))
                                {
                                    parameters.Add(args[j]);
                                }
                                else
                                {
                                    parameters.Add(Convert.ChangeType(args[j], possibleParameters[j].ParameterType));
                                }
                            }
                            catch
                            {
                                break;
                            }
                        }

                        if (parameters.Count == possibleParameters.Length)
                        {
                            // We have all our parameters
                            chosenConstructor = possibleConstructors[i];
                            break;
                        }
                    }

                    if (chosenConstructor == null)
                    {
                        throw new Exception("The entered value is not a valid " + typeOfT + " value");
                    }
                    else
                    {
                        returnValue = (T)chosenConstructor.Invoke(parameters.ToArray());
                    }
                }
                else
                {
                    returnValue = (T)Convert.ChangeType(arg, typeOfT);
                }

                return(returnValue);
            }
            catch (Exception e)
            {
                DevConsole.LogError(Errors.ParametersNotInFormat(this));
                throw e;
            }
        }
Exemplo n.º 11
0
        /// <summary>
        /// Standard constructor.
        /// </summary>
        /// <param name="title"> The title of the command. </param>
        /// <param name="functionName"> The function name of the command (can be C# or LUA). </param>
        /// <param name="descriptiveText"> The text that describes this command. </param>
        /// <param name="helpFunctionName"> The help function name of the command (can be C# or LUA). </param>
        /// <param name="parameters"> The parameters ( should be invokeable format of (using [any character];)? type variableName, ... ). </param>
        public InvokeCommand(string title, string functionName, string descriptiveText, string helpFunctionName, string parameters)
        {
            Title            = title;
            FunctionName     = functionName;
            DescriptiveText  = descriptiveText;
            HelpFunctionName = helpFunctionName;

            HelpMethod = delegate
            {
                if (HelpFunctionName == string.Empty)
                {
                    DevConsole.Log("<color=yellow>Command Info:</color> " + ((DescriptiveText == string.Empty) ? " < color=red>There's no help for this command</color>" : DescriptiveText));
                    return;
                }

                try
                {
                    FunctionsManager.DevConsole.CallWithError(HelpFunctionName);
                }
                catch (Exception e)
                {
                    DevConsole.LogError(e.Message);
                }
            };

            // If the parameters contains a ';' then it'll exclude the 'using' statement.
            // Just makes the declaration help look nicer.
            if (parameters.Contains(';'))
            {
                int indexOfSemiColon = parameters.IndexOf(';') + 1;

                if (parameters.Length > indexOfSemiColon)
                {
                    Parameters = parameters.Substring(indexOfSemiColon).Trim();
                }
                else
                {
                    // Something weird happened here so we are just setting it to ''
                    // This will only happen if the semi colon is the last element in the string
                    Parameters = string.Empty;

                    UnityDebugger.Debugger.LogWarning("DevConsole", "Parameters had a semicolon as a last character this is an illegal string.");
                }
            }
            else
            {
                // No ';' exists so free to just copy it over
                // We can't just do a substring cause it'll return an error and this isn't safely done
                Parameters = parameters;
            }

            // Parse the parameters
            // We are using regex since we only want a very specific part of the parameters
            // This is relatively fast, (actually quite fast compared to other methods and is in start)
            // Something like text: String, value: Int, on: Bool
            // Old Regex: \s*(.*?\;)?.*?\:(.*?)\s*(?:\,|$)
            // Koosemoose's Regex: /using\s+([^\s]+)\s+([^\s]+)\s+([^\s]+)/
            // My Adjustments to Koosemoose's Regex (optimises for groups not needed): (using\s+[^\s]+)?\s*([^\s]+)\s+[^\s]+
            // Note: Regex would be faster than using a for loop, cause it would require a lot of splits, and other heavily costing operations.
            string regexExpression = @"(using\s+[^\s]+)?\s*([^\s]+)\s+[^\s]+";

            // This will just get the types
            string[] parameterTypes = Regex.Matches(parameters, regexExpression)
                                      .Cast <Match>()
                                      .Where(m => m.Groups.Count >= 2 && m.Groups[2].Value != string.Empty)
                                      .Select(m => (m.Groups[1].Value != string.Empty ? m.Groups[1].Value.Trim() : "using System;") + m.Groups[2].Value.Trim())
                                      .ToArray();

            Type[] types = new Type[parameterTypes.Length];

            // Now we just cycle through and get types
            for (int i = 0; i < parameterTypes.Length; i++)
            {
                if (parameterTypes[i] == string.Empty)
                {
                    types[i] = typeof(object);
                }
                else
                {
                    // This is just to have a safety, that may trigger in some cases??  Better than nothing I guess
                    // Could try to remove, but in most cases won't be part of DevConsole, till you open, or it starts.
                    try
                    {
                        // We just split, since its a decently appropriate solution.
                        string[] parameterSections = parameterTypes[i].Split(';');

                        types[i] = GetFriendlyType(parameterSections[1], parameterSections[0]);
                    }
                    catch (Exception e)
                    {
                        // This means invalid type, so we set it to object.
                        // This in most cases is fine, just means that when you call it,
                        // it won't work (unless the type is object)
                        types[i] = typeof(object);
                        UnityDebugger.Debugger.LogError("DevConsole", e.Message);
                    }
                }
            }

            // Assign array
            Types = types;
        }