public void MakeSpectator() { EnableAllCollisions = false; EnableDrawing = false; Controller = null; Camera = new DevCamera(); }
public override void OnKilled() { base.OnKilled(); // //Inventory.DropActive(); // // Delete any items we didn't drop // Inventory.DeleteContents(); Controller = null; BecomeRagdollOnClient(LastDamage.Force, GetHitboxBone(LastDamage.HitboxIndex)); Camera = new DevCamera(); EnableAllCollisions = false; EnableDrawing = false; }