Exemplo n.º 1
0
        private void collisions(uint localID, ColliderArgs col, string eventname)
        {
            int dc = col.Colliders.Count;

            if (dc > 0)
            {
                DetectParams[] det = new DetectParams[dc];
                int            i   = 0;
                foreach (DetectedObject detobj in col.Colliders)
                {
                    DetectParams d = new DetectParams();
                    det[i++] = d;

                    d.Key = detobj.keyUUID;
                    d.Populate(this.World);

                    /* not done by XEngine...
                     * d.Position = detobj.posVector;
                     * d.Rotation = detobj.rotQuat;
                     * d.Velocity = detobj.velVector;
                     * ... */
                }

                this.PostObjectEvent(localID, new EventParams(
                                         eventname,
                                         new Object[] { dc },
                                         det));
            }
        }
Exemplo n.º 2
0
        private void touches(uint localID, uint originalID, Vector3 offsetPos,
                             IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs, string eventname)
        {
            if (m_Exiting)
            {
                return;
            }

            SceneObjectPart part = World.GetSceneObjectPart(localID);

            if (part == null || part.IsDeleted)
            {
                return;
            }

            int linknum;

            if (originalID != 0 && originalID != localID)
            {
                SceneObjectPart srcpart = World.GetSceneObjectPart(originalID);
                if (srcpart == null || part.IsDeleted)
                {
                    return;
                }
                linknum = srcpart.LinkNum;
            }
            else
            {
                linknum = part.LinkNum;
            }

            DetectParams det = new DetectParams();

            det.Key = remoteClient.AgentId;
            det.Populate(World);
            det.OffsetPos = new LSL_Vector(offsetPos.X,
                                           offsetPos.Y,
                                           offsetPos.Z);
            det.LinkNum = linknum;

            if (surfaceArgs != null)
            {
                det.SurfaceTouchArgs = surfaceArgs;
            }

            // Add to queue for all scripts in ObjectID object
            PostPrimEvent(part, new EventParams(
                              eventname, oneObjectArrayOne,
                              new DetectParams[] { det }));
        }
        public void land_collision_end(uint localID, ColliderArgs col)
        {
            List <DetectParams> det = new List <DetectParams>();

            foreach (DetectedObject detobj in col.Colliders)
            {
                DetectParams d = new DetectParams();
                d.Populate(myScriptEngine.World, detobj);
                det.Add(d);
                myScriptEngine.PostObjectEvent(localID, new EventParams(
                                                   "land_collision_end",
                                                   new Object[] { new LSL_Types.Vector3(d.Position) },
                                                   det.ToArray()));
            }
        }
        public void collision(uint localID, ColliderArgs col)
        {
            // Add to queue for all scripts in ObjectID object
            List <DetectParams> det = new List <DetectParams>();

            foreach (DetectedObject detobj in col.Colliders)
            {
                DetectParams d = new DetectParams();
                d.Populate(myScriptEngine.World, detobj);
                det.Add(d);
            }

            if (det.Count > 0)
            {
                myScriptEngine.PostObjectEvent(localID, new EventParams(
                                                   "collision", new Object[] { new LSL_Types.LSLInteger(det.Count) },
                                                   det.ToArray()));
            }
        }
Exemplo n.º 5
0
        public void collision(uint localID, ColliderArgs col)
        {
            // Add to queue for all scripts in ObjectID object
            List <DetectParams> det = new List <DetectParams>();

            foreach (DetectedObject detobj in col.Colliders)
            {
                DetectParams d = new DetectParams();
                d.Key = detobj.keyUUID;
                d.Populate(myScriptEngine.World);
                d.LinkNum = detobj.linkNumber; // do it here since currently linknum is collided part
                det.Add(d);
            }

            if (det.Count > 0)
            {
                myScriptEngine.PostObjectEvent(localID, new EventParams(
                                                   "collision", new Object[] { new LSL_Types.LSLInteger(det.Count) },
                                                   det.ToArray()));
            }
        }
Exemplo n.º 6
0
        private void collisions(uint localID, ColliderArgs col, string eventname)
        {
            int dc = col.Colliders.Count;

            if (dc > 0)
            {
                DetectParams[] det = new DetectParams[dc];
                int            i   = 0;
                foreach (DetectedObject detobj in col.Colliders)
                {
                    DetectParams d = new DetectParams();
                    det[i++] = d;

                    d.Key = detobj.keyUUID;
                    d.Populate(World, detobj);
                }

                this.PostObjectEvent(localID, new EventParams(
                                         eventname,
                                         new Object[] { dc },
                                         det));
            }
        }
Exemplo n.º 7
0
        private void touches(uint localID, uint originalID, Vector3 offsetPos,
                             IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs, string eventname)
        {
            SceneObjectPart part;

            if (originalID == 0)
            {
                part = this.World.GetSceneObjectPart(localID);
                if (part == null)
                {
                    return;
                }
            }
            else
            {
                part = this.World.GetSceneObjectPart(originalID);
            }

            DetectParams det = new DetectParams();

            det.Key = remoteClient.AgentId;
            det.Populate(this.World);
            det.OffsetPos = new LSL_Vector(offsetPos.X,
                                           offsetPos.Y,
                                           offsetPos.Z);
            det.LinkNum = part.LinkNum;

            if (surfaceArgs != null)
            {
                det.SurfaceTouchArgs = surfaceArgs;
            }

            // Add to queue for all scripts in ObjectID object
            this.PostObjectEvent(localID, new EventParams(
                                     eventname, oneObjectArrayOne,
                                     new DetectParams[] { det }));
        }
Exemplo n.º 8
0
        private void SensorSweep(SenseRepeatClass ts)
        {
            if (ts.host == null)
            {
                return;
            }

            List <SensedEntity> sensedEntities = new List <SensedEntity>();

            // Is the sensor type is AGENT and not SCRIPTED then include agents
            if ((ts.type & (AGENT | AGENT_BY_USERNAME)) != 0 && (ts.type & SCRIPTED) == 0)
            {
                sensedEntities.AddRange(doAgentSensor(ts));
            }

            // If SCRIPTED or PASSIVE or ACTIVE check objects
            if ((ts.type & SCRIPTED) != 0 || (ts.type & PASSIVE) != 0 || (ts.type & ACTIVE) != 0)
            {
                sensedEntities.AddRange(doObjectSensor(ts));
            }

            lock (SenseLock)
            {
                if (sensedEntities.Count == 0)
                {
                    // send a "no_sensor"
                    // Add it to queue
                    m_ScriptEngine.PostScriptEvent(ts.itemID, ts.objectID,
                                                   new EventParams("no_sensor", new Object[0],
                                                                   new DetectParams[0]), EventPriority.Suspended);
                }
                else
                {
                    // Sort the list to get everything ordered by distance
                    sensedEntities.Sort();
                    int count = sensedEntities.Count;
                    int idx;
                    List <DetectParams> detected = new List <DetectParams>();
                    for (idx = 0; idx < count; idx++)
                    {
                        if (ts.host != null && ts.host.ParentEntity != null && ts.host.ParentEntity.Scene != null)
                        {
                            DetectParams detect = new DetectParams {
                                Key = sensedEntities[idx].itemID
                            };
                            detect.Populate(ts.host.ParentEntity.Scene);
                            detected.Add(detect);
                            if (detected.Count == maximumToReturn &&
                                usemaximumToReturn)
                            {
                                break;
                            }
                        }
                    }

                    if (detected.Count == 0)
                    {
                        // To get here with zero in the list there must have been some sort of problem
                        // like the object being deleted or the avatar leaving to have caused some
                        // difficulty during the Populate above so fire a no_sensor event
                        m_ScriptEngine.PostScriptEvent(ts.itemID, ts.objectID,
                                                       new EventParams("no_sensor", new Object[0],
                                                                       new DetectParams[0]), EventPriority.Suspended);
                    }
                    else
                    {
                        m_ScriptEngine.PostScriptEvent(ts.itemID, ts.objectID,
                                                       new EventParams("sensor",
                                                                       new Object[]
                                                                       { new LSL_Types.LSLInteger(detected.Count) },
                                                                       detected.ToArray()), EventPriority.Suspended);
                    }
                }
            }
        }
Exemplo n.º 9
0
        private void SensorSweep(SensorInfo ts)
        {
            if (ts.host == null)
            {
                return;
            }

            List <SensedEntity> sensedEntities = new List <SensedEntity>();

            // Is the sensor type is AGENT and not SCRIPTED then include agents
            if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC | OS_NPC)) != 0 && (ts.type & SCRIPTED) == 0)
            {
                sensedEntities.AddRange(doAgentSensor(ts));
            }

            // If SCRIPTED or PASSIVE or ACTIVE check objects
            if ((ts.type & SCRIPTED) != 0 || (ts.type & PASSIVE) != 0 || (ts.type & ACTIVE) != 0)
            {
                sensedEntities.AddRange(doObjectSensor(ts));
            }

            lock (SenseLock)
            {
                if (sensedEntities.Count == 0)
                {
                    // send a "no_sensor"
                    // Add it to queue
                    m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID,
                                                                new EventParams("no_sensor", new Object[0],
                                                                                new DetectParams[0]));
                }
                else
                {
                    // Sort the list to get everything ordered by distance
                    sensedEntities.Sort();
                    int count = sensedEntities.Count;
                    int idx;
                    List <DetectParams> detected = new List <DetectParams>();
                    for (idx = 0; idx < count; idx++)
                    {
                        try
                        {
                            DetectParams detect = new DetectParams();
                            detect.Key = sensedEntities[idx].itemID;
                            detect.Populate(m_CmdManager.m_ScriptEngine.World);
                            detected.Add(detect);
                        }
                        catch (Exception)
                        {
                            // Ignore errors, the object has been deleted or the avatar has gone and
                            // there was a problem in detect.Populate so nothing added to the list
                        }
                        if (detected.Count == maximumToReturn)
                        {
                            break;
                        }
                    }

                    if (detected.Count == 0)
                    {
                        // To get here with zero in the list there must have been some sort of problem
                        // like the object being deleted or the avatar leaving to have caused some
                        // difficulty during the Populate above so fire a no_sensor event
                        m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID,
                                                                    new EventParams("no_sensor", new Object[0],
                                                                                    new DetectParams[0]));
                    }
                    else
                    {
                        m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID,
                                                                    new EventParams("sensor",
                                                                                    new Object[] { new LSL_Types.LSLInteger(detected.Count) },
                                                                                    detected.ToArray()));
                    }
                }
            }
        }
Exemplo n.º 10
0
        void SensorSweep(SenseRepeatClass ts)
        {
            if (ts.host == null)
            {
                return;
            }

            List<SensedEntity> sensedEntities = new List<SensedEntity>();

            // Is the sensor type is AGENT and not SCRIPTED then include agents
            if ((ts.type & (AGENT | AGENT_BY_USERNAME)) != 0 && (ts.type & SCRIPTED) == 0)
            {
                sensedEntities.AddRange(doAgentSensor(ts));
            }

            // If SCRIPTED or PASSIVE or ACTIVE check objects
            if ((ts.type & SCRIPTED) != 0 || (ts.type & PASSIVE) != 0 || (ts.type & ACTIVE) != 0)
            {
                sensedEntities.AddRange(doObjectSensor(ts));
            }

            lock (SenseLock)
            {
                if (sensedEntities.Count == 0)
                {
                    // send a "no_sensor"
                    // Add it to queue
                    m_ScriptEngine.PostScriptEvent(ts.itemID, ts.objectID,
                                                   new EventParams("no_sensor", new object[0],
                                                                   new DetectParams[0]), EventPriority.Suspended);
                }
                else
                {
                    // Sort the list to get everything ordered by distance
                    sensedEntities.Sort();
                    int count = sensedEntities.Count;
                    int idx;
                    List<DetectParams> detected = new List<DetectParams>();
                    for (idx = 0; idx < count; idx++)
                    {
                        if (ts.host != null && ts.host.ParentEntity != null && ts.host.ParentEntity.Scene != null)
                        {
                            DetectParams detect = new DetectParams {Key = sensedEntities[idx].itemID};
                            detect.Populate(ts.host.ParentEntity.Scene);
                            detected.Add(detect);
                            if (detected.Count == maximumToReturn &&
                                usemaximumToReturn)
                                break;
                        }
                    }

                    if (detected.Count == 0)
                    {
                        // To get here with zero in the list there must have been some sort of problem
                        // like the object being deleted or the avatar leaving to have caused some
                        // difficulty during the Populate above so fire a no_sensor event
                        m_ScriptEngine.PostScriptEvent(ts.itemID, ts.objectID,
                                                       new EventParams("no_sensor", new object[0],
                                                                       new DetectParams[0]), EventPriority.Suspended);
                    }
                    else
                    {
                        m_ScriptEngine.PostScriptEvent(ts.itemID, ts.objectID,
                                                       new EventParams("sensor",
                                                                       new object[]
                                                                           {new LSL_Types.LSLInteger(detected.Count)},
                                                                       detected.ToArray()), EventPriority.Suspended);
                    }
                }
            }
        }
Exemplo n.º 11
0
        private void SensorSweep(SenseRepeatClass ts)
        {
            if (ts.host == null)
            {
                return;
            }

            List <SensedEntity> sensedEntities = new List <SensedEntity>();

            // Is the sensor type is AGENT and not SCRIPTED then include agents
            if ((ts.type & AGENT) != 0 && (ts.type & SCRIPTED) == 0)
            {
                sensedEntities.AddRange(doAgentSensor(ts));
            }

            // If SCRIPTED or PASSIVE or ACTIVE check objects
            if ((ts.type & SCRIPTED) != 0 || (ts.type & PASSIVE) != 0 || (ts.type & ACTIVE) != 0)
            {
                sensedEntities.AddRange(doObjectSensor(ts));
            }

            lock (SenseLock)
            {
                List <DetectParams> detected = new List <DetectParams>();
                if (sensedEntities.Count == 0)
                {
                    if (ts.host is ScenePresence)
                    {
                        //If it is a scenePresence, then it is a bot that is being used for scanning.
                        // We need to set the bot parameter in the detectParams so that iwDetectedBot works properly
                        // so we have to have at least one detectParam object
                        DetectParams detect = new DetectParams();
                        detect.BotID = ((ScenePresence)ts.host).UUID;
                        detected.Add(detect);
                    }

                    // send a "no_sensor"
                    // Add it to queue
                    m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID,
                                                                new EventParams("no_sensor", new Object[0],
                                                                                detected.ToArray()));
                }
                else
                {
                    // Sort the list to get everything ordered by distance
                    sensedEntities.Sort();
                    int count = sensedEntities.Count;
                    int idx;
                    for (idx = 0; idx < count; idx++)
                    {
                        try
                        {
                            DetectParams detect = new DetectParams();
                            detect.Key = sensedEntities[idx].itemID;
                            if (ts.host is ScenePresence)
                            {
                                //If it is a scenePresence, then it is a bot that is being used for scanning.
                                // We need to set the bot parameter in the detectParams so that iwDetectedBot works properly
                                detect.BotID = ((ScenePresence)ts.host).UUID;

                                if (detect.BotID == detect.Key)
                                {
                                    continue;//Don't allow the ScenePresence that is scanning to detect itself
                                }
                            }
                            detect.Populate(m_CmdManager.m_ScriptEngine.World);
                            detected.Add(detect);
                        }
                        catch (Exception)
                        {
                            // Ignore errors, the object has been deleted or the avatar has gone and
                            // there was a problem in detect.Populate so nothing added to the list
                        }
                        if (detected.Count == maximumToReturn)
                        {
                            break;
                        }
                    }

                    if (detected.Count == 0)
                    {
                        if (ts.host is ScenePresence)
                        {
                            //If it is a scenePresence, then it is a bot that is being used for scanning.
                            // We need to set the bot parameter in the detectParams so that iwDetectedBot works properly
                            // so we have to have at least one detectParam object
                            DetectParams detect = new DetectParams();
                            detect.BotID = ((ScenePresence)ts.host).UUID;
                            detected.Add(detect);
                        }

                        // To get here with zero in the list there must have been some sort of problem
                        // like the object being deleted or the avatar leaving to have caused some
                        // difficulty during the Populate above so fire a no_sensor event
                        m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID,
                                                                    new EventParams("no_sensor", new Object[0],
                                                                                    detected.ToArray()));
                    }
                    else
                    {
                        m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID,
                                                                    new EventParams("sensor",
                                                                                    new Object[] { detected.Count },
                                                                                    detected.ToArray()));
                    }
                }
            }
        }
Exemplo n.º 12
0
        private void SensorSweep(SensorInfo ts)
        {
            if (ts.host == null)
            {
                return;
            }

            List<SensedEntity> sensedEntities = new List<SensedEntity>();

            // Is the sensor type is AGENT and not SCRIPTED then include agents
            if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC | OS_NPC)) != 0 && (ts.type & SCRIPTED) == 0)
            {
                sensedEntities.AddRange(doAgentSensor(ts));
            }

            // If SCRIPTED or PASSIVE or ACTIVE check objects
            if ((ts.type & SCRIPTED) != 0 || (ts.type & PASSIVE) != 0 || (ts.type & ACTIVE) != 0)
            {
                sensedEntities.AddRange(doObjectSensor(ts));
            }

            if (sensedEntities.Count == 0)
            {
                // send a "no_sensor"
                // Add it to queue
                m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID,
                        new EventParams("no_sensor", new Object[0],
                        new DetectParams[0]));
            }
            else
            {
                // Sort the list to get everything ordered by distance
                sensedEntities.Sort();
                int count = sensedEntities.Count;
                int idx;
                List<DetectParams> detected = new List<DetectParams>();
                for (idx = 0; idx < count; idx++)
                {
                    try
                    {
                        DetectParams detect = new DetectParams();
                        detect.Key = sensedEntities[idx].itemID;
                        detect.Populate(m_CmdManager.m_ScriptEngine.World);
                        detected.Add(detect);
                    }
                    catch (Exception)
                    {
                        // Ignore errors, the object has been deleted or the avatar has gone and
                        // there was a problem in detect.Populate so nothing added to the list
                    }
                    if (detected.Count == maximumToReturn)
                        break;
                }

                if (detected.Count == 0)
                {
                    // To get here with zero in the list there must have been some sort of problem
                    // like the object being deleted or the avatar leaving to have caused some
                    // difficulty during the Populate above so fire a no_sensor event
                    m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID,
                            new EventParams("no_sensor", new Object[0],
                            new DetectParams[0]));
                }
                else
                {
                    m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID,
                            new EventParams("sensor",
                            new Object[] {new LSL_Types.LSLInteger(detected.Count) },
                            detected.ToArray()));
                }
            }
        }