public void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.tag != "Player")
     {
         hit = Physics2D.CircleCast(transform.position, colliderReference.radius, rigidbodyReference.velocity.normalized, 0.1f, whatIsDestructible);
         if (hit)
         {
             DestructibleTileMap damageable = hit.collider.gameObject.GetComponent <DestructibleTileMap>();
             if (!Equals(damageable, null))
             {
                 Vector2 positionInTile = (hit.point - (Vector2)transform.position).normalized;
                 damageable.Damage(this, hit.point + (positionInTile.normalized * 0.5f));
             }
         }
         Destroy(this.gameObject);
     }
 }
Exemplo n.º 2
0
 // Start is called before the first frame update
 void Start()
 {
     destroyable = GameObject.FindGameObjectWithTag("Destructibles").GetComponent <DestructibleTileMap>();
     destroyable.DestroyTilesExplosion(GetComponent <CircleCollider2D>().radius, transform.position);
     Camera.main.GetComponent <CameraShaker>().CamShake(.5f);
 }