void Explode() { Debug.Log("BOOM!"); Instantiate(explosionEffect, transform.position, transform.rotation); Collider[] colliders = Physics.OverlapSphere(transform.position, radius); foreach (Collider nearbyObjects in colliders) { Destructible dest = nearbyObjects.GetComponent <Destructible>(); if (dest != null) { dest.Destoy(); } } Collider[] collidersToMove = Physics.OverlapSphere(transform.position, radius); foreach (Collider nearbyObject in collidersToMove) { Rigidbody rb = nearbyObject.GetComponent <Rigidbody>(); if (rb != null) { rb.AddExplosionForce(force, transform.position, radius); } } Destroy(gameObject); }