Exemplo n.º 1
0
    // Use this for initialization
    void Start()
    {
        mWorld.registerSystem(atkSystem);
        mWorld.registerSystem(iSystem);
        mWorld.registerSystem(mSystem);
        mWorld.registerSystem(dSystem);
        mWorld.registerEntity(characterMain);
        mWorld.registerComponent(typeof(RenderComponent));
        mWorld.registerComponent(typeof(MoveComponent));
        mWorld.registerComponent(typeof(StateComponent));
        mWorld.registerComponent(typeof(BattleComponent));
        mWorld.registerComponent(typeof(DestroyComponent));

        atkSystem.AddRequestComponent(typeof(BattleComponent));
        atkSystem.AddRequestComponent(typeof(RenderComponent));
        atkSystem.AddRequestComponent(typeof(StateComponent));

        mSystem.AddRequestComponent(typeof(MoveComponent));
        mSystem.AddRequestComponent(typeof(RenderComponent));

        iSystem.AddRequestComponent(typeof(MoveComponent));
        iSystem.AddRequestComponent(typeof(StateComponent));

        dSystem.AddRequestComponent(typeof(DestroyComponent));

        rComponent.renderObject = character;
        bComponent.bullet       = buttle; bComponent.Velocity = ButtleVelocity;

        characterMain.AddComponent <RenderComponent> (rComponent);
        characterMain.AddComponent <StateComponent> (sComponent);
        characterMain.AddComponent <MoveComponent> (mComponent);
        characterMain.AddComponent <BattleComponent> (bComponent);

        //characterMain.AddComponent<RenderComponent> ();
    }