void Awake() { m_NavMeshAgent = GetComponent <NavMeshAgent> (); m_DestinationConroller = FindObjectOfType <DestinationConroller> (); var dst = GameObject.Find("Destination"); m_NavMeshAgent.destination = dst.transform.position; }
void Awake() { m_NavMeshAgent = GetComponent<NavMeshAgent> (); m_DestinationConroller = FindObjectOfType<DestinationConroller> (); var dst = GameObject.Find ("Destination"); m_NavMeshAgent.destination = dst.transform.position; }