Exemplo n.º 1
0
        private static ReturnTypes ConditionThirsty(CharacterInstance ch, int conditionValue)
        {
            ReturnTypes retcode = ReturnTypes.None;

            if (ch.Level < LevelConstants.AvatarLevel && ch.CurrentClass != ClassTypes.Vampire)
            {
                color.set_char_color(ATTypes.AT_THIRSTY, ch);
                DescriptorAttribute attrib = ConditionTypes.Thirsty.GetAttribute <DescriptorAttribute>();

                color.send_to_char(attrib.Messages[conditionValue * 2], ch);
                if (conditionValue < 2)
                {
                    comm.act(ATTypes.AT_THIRSTY, attrib.Messages[(conditionValue * 2) + 1], ch, null, null, ToTypes.Room);
                    if (conditionValue == 0)
                    {
                        ch.WorsenMentalState(ch.IsPKill() ? 1 : 2);
                        retcode = ch.CauseDamageTo(ch, 2, (int)SkillNumberTypes.Undefined);
                    }
                    else
                    {
                        ch.WorsenMentalState(1);
                    }
                }
            }

            return(retcode);
        }
Exemplo n.º 2
0
        private static ReturnTypes ConditionBloodthirsty(CharacterInstance ch, int conditionValue)
        {
            ReturnTypes retcode = ReturnTypes.None;

            if (ch.Level < LevelConstants.AvatarLevel)
            {
                color.set_char_color(ATTypes.AT_BLOOD, ch);
                DescriptorAttribute attrib = ConditionTypes.Bloodthirsty.GetAttribute <DescriptorAttribute>();

                color.send_to_char(attrib.Messages[conditionValue * 2], ch);
                if (conditionValue < 2)
                {
                    comm.act(ATTypes.AT_HUNGRY, attrib.Messages[(conditionValue * 2) + 1], ch, null, null, ToTypes.Room);
                    if (conditionValue == 0)
                    {
                        ch.WorsenMentalState(2);
                        retcode = ch.CauseDamageTo(ch, ch.MaximumHealth / 20, (int)SkillNumberTypes.Undefined);
                    }
                    else
                    {
                        ch.WorsenMentalState(1);
                    }
                }
            }

            return(retcode);
        }
Exemplo n.º 3
0
        private static string GetStandingDescriptor(CharacterInstance ch, CharacterInstance victim,
                                                    DescriptorAttribute attrib)
        {
            if (victim.IsImmortal())
            {
                return(attrib.Messages.First());
            }

            if (((victim.CurrentRoom.SectorType == SectorTypes.Underwater) ||
                 (victim.CurrentRoom.SectorType == SectorTypes.OceanFloor)) &&
                !victim.IsAffected(AffectedByTypes.AquaBreath) &&
                !victim.IsNpc())
            {
                return(attrib.Messages.ToList()[1]);
            }

            if ((victim.CurrentRoom.SectorType == SectorTypes.Underwater) ||
                (victim.CurrentRoom.SectorType == SectorTypes.OceanFloor))
            {
                return(attrib.Messages.ToList()[2]);
            }

            if (victim.IsAffected(AffectedByTypes.Floating) ||
                victim.IsAffected(AffectedByTypes.Flying))
            {
                return(attrib.Messages.ToList()[3]);
            }

            return(attrib.Messages.ToList()[4]);
        }
Exemplo n.º 4
0
 private static string CreateInvalidLengthCfString(DescriptorAttribute descriptorAttribute)
 {
     return(StringCreation.CreateRandomCfString(
                descriptorAttribute.MaxLength + 1,
                false,
                CharacterType.Letters));
 }
Exemplo n.º 5
0
        /// <summary>
        /// Adds the keyboard actuator to the list of actuators.  This
        /// actuator is bundled with the SDK.
        /// </summary>
        private void addKeyboardActuatorToCache()
        {
            var attr = DescriptorAttribute.GetDescriptor(typeof(InputActuators.KeyboardActuator));

            if (attr != null)
            {
                addActuatorToCache(attr.Id, typeof(InputActuators.KeyboardActuator));
            }
        }
Exemplo n.º 6
0
 private static string GetSleepingDescriptor(CharacterInstance ch, CharacterInstance victim,
                                             DescriptorAttribute attrib)
 {
     if (ch.CurrentPosition == PositionTypes.Sitting || ch.CurrentPosition == PositionTypes.Resting)
     {
         return(attrib.Messages.First());
     }
     return(attrib.Messages.ToList()[1]);
 }
Exemplo n.º 7
0
        /// <summary>
        /// Gets the ACAT descriptor guid for the specifed Type
        /// </summary>
        /// <param name="type">Scanner class Type</param>
        /// <returns>The descirptor guid</returns>
        internal static Guid GetFormId(Type type)
        {
            var  descAttribute = DescriptorAttribute.GetDescriptor(type);
            Guid retVal        = Guid.Empty;

            if (descAttribute != null)
            {
                retVal = descAttribute.Id;
            }

            return(retVal);
        }
Exemplo n.º 8
0
        private static ReturnTypes ConditionDrunk(CharacterInstance ch, int conditionValue)
        {
            if (conditionValue == 0 || conditionValue == 1)
            {
                color.set_char_color(ATTypes.AT_SOBER, ch);

                DescriptorAttribute attrib = ConditionTypes.Drunk.GetAttribute <DescriptorAttribute>();
                color.send_to_char(attrib.Messages[conditionValue], ch);
            }

            return(ReturnTypes.None);
        }
Exemplo n.º 9
0
        private static string CreateRandomValidValue(DescriptorAttribute descriptorAttribute)
        {
            // Return random enum value if enumType is defined
            if (null != descriptorAttribute.EnumType)
            {
                var methodInfo    = typeof(StringUtils).GetMethod("PickRandomEnumValue");
                var genericMethod = methodInfo.MakeGenericMethod(descriptorAttribute.EnumType);
                var enumValue     = genericMethod.Invoke(null, null);
                return(enumValue.ToString());
            }

            // Return random member of array if it is defined.
            if (null != descriptorAttribute.Array)
            {
                return(descriptorAttribute.Array[Random.Next(descriptorAttribute.Array.Length - 1)]);
            }

            // Return value generated from Regex if it is defined.
            if (null != descriptorAttribute.Regex)
            {
                return(RegexGenerator.GenerateMatch(descriptorAttribute.Regex));
            }

            // Return value generated from PropertyType
            switch (descriptorAttribute.PropertyType)
            {
            case PropertyType.String:
                var characterType = descriptorAttribute.CharacterType == CharacterType.NotAssigned
                                            ? CharacterType.Anything
                                            : descriptorAttribute.CharacterType;
                var maxLength = descriptorAttribute.MaxLength > 0 ? descriptorAttribute.MaxLength : DefaultStringLength;
                return(StringCreation.CreateRandomCfString(maxLength, false, characterType));

            case PropertyType.Int:
                return(Random.Next().ToString(CultureInfo.InvariantCulture));

            case PropertyType.Decimal:
                var decimalPoints = descriptorAttribute.DecimalPoints >= 0 ? descriptorAttribute.DecimalPoints : DefaultDecimalPoints;
                return(Math.Round(Random.NextDouble() * 100, decimalPoints).ToString(CultureInfo.InvariantCulture));

            case PropertyType.Bool:
                return(CreateRandomBool());

            case PropertyType.Date:
                return(CreateRandomDate());

            case PropertyType.Email:
                return(CreateRandomEmailAddress());

            default:
                throw new ArgumentOutOfRangeException();
            }
        }
Exemplo n.º 10
0
        public static ReturnTypes SpringTheTrap(this CharacterInstance ch, ObjectInstance obj)
        {
            var level    = obj.Value.ToList()[2];
            var txt      = string.Empty;
            var trapType = TrapTypes.None;
            DescriptorAttribute attrib = null;

            try
            {
                trapType = EnumerationExtensions.GetEnum <TrapTypes>(obj.Value.ToList()[1]);
                attrib   = trapType.GetAttribute <DescriptorAttribute>();
                txt      = attrib.Messages.FirstOrDefault();
            }
            catch (ArgumentException)
            {
                txt = TrapTypeLookupDefault;
            }

            var dam = SmaugRandom.Between(obj.Value.ToList()[2], obj.Value.ToList()[2] * 2);

            comm.act(ATTypes.AT_HITME, $"You are {txt}!", ch, null, null, ToTypes.Character);
            comm.act(ATTypes.AT_ACTION, $"$n is {txt}.", ch, null, null, ToTypes.Room);

            --obj.Value.ToList()[0];
            if (obj.Value.ToList()[0] <= 0)
            {
                obj.Extract();
            }

            var returnCode = ReturnTypes.None;

            if (!string.IsNullOrEmpty(attrib?.Messages.ToList()[1]))
            {
                var skill = RepositoryManager.Instance.GetEntity <SkillData>(attrib.Messages.ToList()[1]);
                returnCode = ch.ObjectCastSpell((int)skill.ID, level, ch);
            }

            if (trapType == TrapTypes.Blade || trapType == TrapTypes.ElectricShock)
            {
                returnCode = ch.CauseDamageTo(ch, dam, Program.TYPE_UNDEFINED);
            }
            if ((trapType == TrapTypes.PoisonArrow ||
                 trapType == TrapTypes.PoisonDagger ||
                 trapType == TrapTypes.PoisonDart ||
                 trapType == TrapTypes.PoisonNeedle) &&
                returnCode == ReturnTypes.None)
            {
                returnCode = ch.CauseDamageTo(ch, dam, Program.TYPE_UNDEFINED);
            }

            return(returnCode);
        }
Exemplo n.º 11
0
        private static string GetSittingDescriptor(CharacterInstance ch, CharacterInstance victim,
                                                   DescriptorAttribute attrib)
        {
            switch (ch.CurrentPosition)
            {
            case PositionTypes.Sitting:
                return(attrib.Messages.First());

            case PositionTypes.Resting:
                return(attrib.Messages.ToList()[1]);
            }
            return(attrib.Messages.ToList()[2]);
        }
Exemplo n.º 12
0
        /// <summary>
        /// Finds engine by the specified name
        /// </summary>
        /// <param name="name">name of the engine</param>
        /// <returns>The engine</returns>
        public Guid GetByName(String name)
        {
            foreach (var type in Collection)
            {
                IDescriptor descriptor = DescriptorAttribute.GetDescriptor(type);
                if (String.Compare(descriptor.Name, name, true) == 0)
                {
                    return(descriptor.Id);
                }
            }

            return(Guid.Empty);
        }
Exemplo n.º 13
0
        /// <summary>
        /// Looks up the cache for the specified GUID and returns the Type
        /// </summary>
        /// <param name="guid"></param>
        /// <returns></returns>
        public Type Lookup(Guid guid)
        {
            foreach (Type type in _wordPredictorsTypeCache.Values)
            {
                IDescriptor descriptor = DescriptorAttribute.GetDescriptor(type);
                if (descriptor != null && Equals(guid, descriptor.Id))
                {
                    Log.Debug("Found word predictor of type " + type);
                    return(type);
                }
            }

            Log.Debug("Could not find word predictor for id " + guid.ToString());
            return(null);
        }
Exemplo n.º 14
0
        /// <summary>
        /// Returns the ID of the WordPredictor with the
        /// specified name
        /// </summary>
        /// <param name="name">name of the word predictor</param>
        /// <returns>ID of the word predictor</returns>
        public Guid GetByName(String name)
        {
            foreach (Type type in _wordPredictorsTypeCache.Values)
            {
                IDescriptor descriptor = DescriptorAttribute.GetDescriptor(type);
                if (descriptor != null && String.Compare(descriptor.Name, name, true) == 0)
                {
                    Log.Debug("Found word predictor [" + name + "]");
                    return(descriptor.Id);
                }
            }

            Log.Debug("Could not find word predictor for [" + name + "]");
            return(Guid.Empty);
        }
Exemplo n.º 15
0
        /// <summary>
        /// Returns the ID of the spellchecker by looking
        /// up the spellCheckerName of the spellchecker
        /// </summary>
        /// <param spellCheckerName="spellCheckerName">name to check</param>
        /// <returns>the spellchecker id, Empty if not found</returns>
        public Guid GetByName(String spellCheckerName)
        {
            foreach (var type in _spellCheckersTypeCache.Values)
            {
                var descriptor = DescriptorAttribute.GetDescriptor(type);
                if (descriptor != null && String.Compare(descriptor.Name, spellCheckerName, true) == 0)
                {
                    Log.Debug("Found spellchecker [" + spellCheckerName + "]");
                    return(descriptor.Id);
                }
            }

            Log.Debug("Could not find spellchecker for [" + spellCheckerName + "]");
            return(Guid.Empty);
        }
Exemplo n.º 16
0
        private static string GetMountedDescriptor(CharacterInstance ch, CharacterInstance victim,
                                                   DescriptorAttribute attrib)
        {
            if (victim.CurrentMount == null)
            {
                return(attrib.Messages.First());
            }

            if (victim.CurrentMount == ch)
            {
                return(attrib.Messages.ToList()[1]);
            }

            return(victim.CurrentRoom == victim.CurrentMount.CurrentRoom
                ? string.Format(attrib.Messages.ToList()[2], Macros.PERS(victim.CurrentMount, ch))
                : attrib.Messages.ToList()[3]);
        }
Exemplo n.º 17
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        private static string GetFightingDescriptor(CharacterInstance ch, CharacterInstance victim,
                                                    DescriptorAttribute attrib)
        {
            if (victim.CurrentFighting != null)
            {
                return(attrib.Messages.First());
            }

            if (victim.GetMyTarget() == ch)
            {
                return(attrib.Messages.ToList()[2]);
            }

            return(victim.CurrentRoom == victim.CurrentFighting.Who.CurrentRoom
                ? string.Format(attrib.Messages.ToList()[2], Macros.PERS(victim.CurrentFighting.Who, ch))
                : attrib.Messages.ToList()[3]);
        }
Exemplo n.º 18
0
        /// <summary>
        /// Gets the TTSEngine class Type correspoding to the guid
        /// </summary>
        /// <param name="guid"></param>
        /// <returns></returns>
        public Type this[Guid guid]
        {
            get
            {
                foreach (var type in Collection)
                {
                    IDescriptor descriptor = DescriptorAttribute.GetDescriptor(type);
                    if (descriptor != null && Guid.Equals(guid, descriptor.Id))
                    {
                        Log.Debug("Found TTS engine of type " + type);
                        return(type);
                    }
                }

                Log.Debug("Could not find TTS engine for id " + guid.ToString());
                return(null);
            }
        }
Exemplo n.º 19
0
        /// <summary>
        /// Looks up the cache for the specified GUID and returns the Type
        /// </summary>
        /// <param name="guid"></param>
        /// <returns></returns>
        public Type Lookup(Guid guid)
        {
            if (Equals(guid, NullWordPredictor.Descriptor.Id))
            {
                return(typeof(NullWordPredictor));
            }

            foreach (Type type in Collection)
            {
                IDescriptor descriptor = DescriptorAttribute.GetDescriptor(type);
                if (descriptor != null && Equals(guid, descriptor.Id))
                {
                    Log.Debug("Found word predictor of type " + type);
                    return(type);
                }
            }

            Log.Debug("Could not find word predictor for id " + guid.ToString());
            return(null);
        }
Exemplo n.º 20
0
        /// <summary>
        /// Looks up the cache for the specified GUID and returns the Type
        /// </summary>
        /// <param name="guid"></param>
        /// <returns></returns>
        public Type Lookup(Guid guid)
        {
            if (Equals(guid, NullTTSEngine.Descriptor.Id))
            {
                return(typeof(NullTTSEngine));
            }

            foreach (Type type in Collection)
            {
                IDescriptor descriptor = DescriptorAttribute.GetDescriptor(type);
                if (descriptor != null && Equals(guid, descriptor.Id))
                {
                    Log.Debug("Found TTS Engine of type " + type);
                    return(type);
                }
            }

            Log.Debug("Could not find TTS Engine for id " + guid);
            return(null);
        }
Exemplo n.º 21
0
 /// <summary>
 /// Call back function for when it finds a DLL.  Load the dll and
 /// look for TTS Engine types in there. If found, add them to the cache
 /// </summary>
 /// <param name="dllName">name of the dll found</param>
 private void onFileFound(String dllName)
 {
     try
     {
         Assembly ttsEngineAssembly = Assembly.LoadFile(dllName);
         foreach (Type type in ttsEngineAssembly.GetTypes())
         {
             if (typeof(ITTSEngine).IsAssignableFrom(type))
             {
                 DescriptorAttribute attr = DescriptorAttribute.GetDescriptor(type);
                 if (attr != null && attr.Id != Guid.Empty)
                 {
                     Add(attr.Id, _dirWalkCurrentCulture, type);
                 }
             }
         }
     }
     catch (Exception ex)
     {
         Log.Debug("Could get types from assembly " + dllName + ". Exception : " + ex.ToString());
     }
 }
Exemplo n.º 22
0
 /// <summary>
 /// Call back function for when it finds a DLL.  Load the dll and
 /// look for spell checker types in there. If found, add them to the cache
 /// </summary>
 /// <param name="dllName">Full path to the dll</param>
 private void onFileFound(String dllName)
 {
     try
     {
         var wordPredictorAssembly = Assembly.LoadFile(dllName);
         foreach (var type in wordPredictorAssembly.GetTypes())
         {
             if (typeof(ISpellChecker).IsAssignableFrom(type))
             {
                 var attr = DescriptorAttribute.GetDescriptor(type);
                 if (attr != null && attr.Id != Guid.Empty)
                 {
                     Add(attr.Id, _dirWalkCurrentCulture, type);
                 }
             }
         }
     }
     catch (Exception ex)
     {
         Log.Debug("Could get types from assembly " + dllName + ". Exception : " + ex);
     }
 }
Exemplo n.º 23
0
 /// <summary>
 /// Callback function for the directory walker. called whenever
 /// it finds a DLL
 /// </summary>
 /// <param name="dllName"></param>
 private void onFileFound(String dllName)
 {
     try
     {
         var inputActuatorsAssembly = Assembly.LoadFrom(dllName);
         foreach (Type type in inputActuatorsAssembly.GetTypes())
         {
             if (typeof(ActuatorBase).IsAssignableFrom(type))
             {
                 var attr = DescriptorAttribute.GetDescriptor(type);
                 if (attr != null && attr.Id != Guid.Empty)
                 {
                     addActuatorToCache(attr.Id, type);
                 }
             }
         }
     }
     catch (Exception ex)
     {
         Log.Debug("Could not get types from assembly " + dllName + ". Exception : " + ex.ToString());
     }
 }
Exemplo n.º 24
0
 /// <summary>
 /// Call back function for when it finds a DLL.  Load the dll and
 /// look for word predictor types in there. If found, add them to the cache
 /// </summary>
 /// <param name="dllName"></param>
 private void onFileFound(String dllName)
 {
     try
     {
         Assembly wordPredictorAssembly = Assembly.LoadFile(dllName);
         foreach (Type type in wordPredictorAssembly.GetTypes())
         {
             if (typeof(IWordPredictor).IsAssignableFrom(type))
             {
                 DescriptorAttribute attr = DescriptorAttribute.GetDescriptor(type);
                 if (attr != null && attr.Id != Guid.Empty)
                 {
                     Add(attr.Id, type);
                 }
             }
         }
     }
     catch (Exception ex)
     {
         Log.Debug("Could get types from assembly " + dllName + ". Exception : " + ex.ToString());
     }
 }
Exemplo n.º 25
0
 /// <summary>
 /// Callback function for the directory walker.  When a DLL is found,
 /// looks for all the TTSEngine types in the DLL and caches the GUID and
 /// the class type for the engine
 /// </summary>
 /// <param name="dllName">name of the DLL to load</param>
 private void onFileFound(String dllName)
 {
     try
     {
         var ttsEngineAssembly = Assembly.LoadFile(dllName);
         foreach (var type in ttsEngineAssembly.GetTypes())
         {
             if (typeof(ITTSEngine).IsAssignableFrom(type))
             {
                 var attr = DescriptorAttribute.GetDescriptor(type);
                 if (attr != null && attr.Id != Guid.Empty)
                 {
                     addEngineTypeToCache(attr.Id, type);
                 }
             }
         }
     }
     catch (Exception ex)
     {
         Log.Debug("Could get types from assembly " + dllName + ". Exception : " + ex);
     }
 }
Exemplo n.º 26
0
        /// <summary>
        /// Returns the ID of the TTS Engine that supports the
        /// specified culture info.  If no culture-specific
        /// TTS Engine is found, Guid.Empty is returned
        /// </summary>
        /// <param name="ci">culture info</param>
        /// <returns>ID of the TTS Engine</returns>
        public Guid GetDefaultByCulture(CultureInfo ci)
        {
            Tuple <String, Type> foundTuple = null;

            // first look for culture-specific TTS Engines
            foreach (var tuple in _ttsEnginesTypeCache.Values)
            {
                if (ci == null)
                {
                    if (String.IsNullOrEmpty(tuple.Item1))
                    {
                        foundTuple = tuple;
                        break;
                    }
                }
                else if (!String.IsNullOrEmpty(tuple.Item1) &&
                         (String.Compare(tuple.Item1, ci.Name, true) == 0) ||
                         String.Compare(tuple.Item1, ci.TwoLetterISOLanguageName, true) == 0)
                {
                    foundTuple = tuple;
                    break;
                }
            }

            if (foundTuple != null)
            {
                IDescriptor descriptor = DescriptorAttribute.GetDescriptor(foundTuple.Item2);
                if (descriptor != null)
                {
                    Log.Debug("Found TTS Engine for culture " + (ci != null ? ci.Name : "Neutral") + "[" + descriptor.Name + "]");
                    return(descriptor.Id);
                }
            }

            return(Guid.Empty);
        }
Exemplo n.º 27
0
        /// <summary>
        /// Loads actuator settigns from the settings file.
        /// Walks through the extensions dirs, looks for actuators in there
        /// and caches the Types of the actuators.
        /// Configures the actuators with the settings from the settings file.
        /// Also if any acutators were discovered that are not in the settings file,
        /// adds them to the settings file and saves it.
        /// </summary>
        /// <param name="extensionDirs">directories to walk through</param>
        /// <param name="configFile">name of the actuators settings file</param>
        /// <param name="loadAll">whether to load even the disabled actuators</param>
        /// <returns>true on success</returns>
        public bool Load(IEnumerable <String> extensionDirs, String configFile, bool loadAll = false)
        {
            addKeyboardActuatorToCache();

            foreach (string dir in extensionDirs)
            {
                String extensionDir = dir + "\\" + ActuatorManager.ActuatorsRootDir;
                loadActuatorTypesIntoCache(extensionDir);
            }

            if (!File.Exists(configFile))
            {
                return(false);
            }

            ActuatorConfig.ActuatorSettingsFileName = configFile;
            Config = ActuatorConfig.Load();

            // walk through the settings file create and configure
            // actuators
            foreach (var actuatorSetting in Config.ActuatorSettings)
            {
                try
                {
                    bool enabled = (loadAll) || actuatorSetting.Enabled;
                    if (enabled && (actuatorSetting.Id != Guid.Empty))
                    {
                        if (!_actuatorsTypeCache.ContainsKey(actuatorSetting.Id))
                        {
                            continue;
                        }

                        var type = _actuatorsTypeCache[actuatorSetting.Id];
                        if (type != null)
                        {
                            var assembly = Assembly.LoadFrom(type.Assembly.Location);
                            var actuator = (IActuator)assembly.CreateInstance(type.FullName);
                            if (actuator != null)
                            {
                                actuator.OnRegisterSwitches();
                                actuator.Load(actuatorSetting.SwitchSettings);
                                actuator.Enabled = actuatorSetting.Enabled;
                                var actuatorEx = new ActuatorEx(actuator);
                                _actuatorsEx.Add(actuatorEx);
                                _actuators.Add(actuator);
                            }
                        }
                    }
                }
                catch (Exception ex)
                {
                    Log.Exception(ex);
                }
            }

            // now go through all the actuators that are not in the
            // settings file and add them to the settings file

            bool isDirty = false;

            foreach (var actuatorType in _actuatorsTypeCache.Values)
            {
                var attr = DescriptorAttribute.GetDescriptor(actuatorType);
                if (attr != null && attr.Id != Guid.Empty)
                {
                    var actuatorSetting = Config.Find(attr.Id);
                    if (actuatorSetting != null)
                    {
                        continue;
                    }

                    try
                    {
                        var assembly = Assembly.LoadFrom(actuatorType.Assembly.Location);
                        var actuator = (IActuator)assembly.CreateInstance(actuatorType.FullName);
                        if (actuator != null)
                        {
                            var actuatorEx = new ActuatorEx(actuator);
                            _actuatorsEx.Add(actuatorEx);
                            _actuators.Add(actuator);

                            actuatorSetting = new ActuatorSetting(attr.Name, attr.Id);
                            Config.ActuatorSettings.Add(actuatorSetting);

                            actuator.OnRegisterSwitches();
                            actuator.Load(actuatorSetting.SwitchSettings);

                            isDirty = true;
                        }
                    }
                    catch (Exception ex)
                    {
                        Log.Exception(ex);
                    }
                }
            }

            if (isDirty)
            {
                Config.Save();
            }

            return(true);
        }
Exemplo n.º 28
0
 /// <summary>
 /// Initializes a new instance of the class.
 /// </summary>
 public VolumeSettingsAgent()
 {
     Name = DescriptorAttribute.GetDescriptor(GetType()).Name;
 }
Exemplo n.º 29
0
 /// <summary>
 /// Initializes a new instance of the class.
 /// </summary>
 public SwitchWindowsAgent()
 {
     Name = DescriptorAttribute.GetDescriptor(GetType()).Name;
 }
Exemplo n.º 30
0
 /// <summary>
 /// Initializes a new instance of the class.
 /// </summary>
 public SwitchWindowsAgent()
 {
     Name = DescriptorAttribute.GetDescriptor(GetType()).Name;
     initProperties();
 }