Exemplo n.º 1
0
            public static void ChangeDepth(GameObject go, int startDepth)
            {
                DepthSaver saver = new DepthSaver();

                saver.Save(go);
                saver.Load(startDepth, false);
            }
Exemplo n.º 2
0
    //TODO configure which ones you want to have in save queue
    public SaveQueue(string path, CoordinateMapper mapper, bool saveColor, bool saveDepth, bool saveIndex, bool saveTracked)
    {
        SaveColor   = saveColor;
        SaveDepth   = saveDepth;
        SaveIndex   = saveIndex;
        SaveTracked = saveTracked;

        if (!String.IsNullOrEmpty(path))
        {
            BasePath = path;
        }

        if (!Directory.Exists(BasePath))
        {
            Directory.CreateDirectory(BasePath);
        }
        CurrentPath = Path.Combine(BasePath, DateTime.Now.ToString().Replace(':', '_').Replace('/', '_'));
        Directory.CreateDirectory(CurrentPath);


        if (SaveColor || SaveTracked)
        {
            if (SaveColor)
            {
                color = new ColorSaver(CurrentPath);
            }

            colorPool = new ArrayPool <byte>(Recorder.COLOR_SIZE, COLOR_POOL_SIZE);
        }

        if (SaveDepth || SaveTracked)
        {
            if (SaveDepth)
            {
                depth = new DepthSaver(CurrentPath);
            }

            depthPool = new ArrayPool <ushort>(Recorder.DEPTH_LENGTH, DEPTH_POOL_SIZE);
        }

        if (SaveIndex)
        {
            index     = new IndexSaver(CurrentPath);
            indexPool = new ArrayPool <byte>(Recorder.INDEX_LENGTH, INDEX_POOL_SIZE);
        }

        if (SaveTracked)
        {
            tracked = new TrackedColorSaver(CurrentPath, mapper);
        }
    }
Exemplo n.º 3
0
 public static void ChangeDepth(Transform t, int startDepth)
 {
     DepthSaver.ChangeDepth(t.gameObject, startDepth);
 }
Exemplo n.º 4
0
 public static void ChangeDepth(MonoBehaviour mo, int startDepth)
 {
     DepthSaver.ChangeDepth(mo.gameObject, startDepth);
 }