Exemplo n.º 1
0
        public CompressedVertex(DependencyReader reader)
        {
            Position   = new RealVector3D(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
            Normal     = new HenDN3(reader.ReadUInt32());
            Binormal   = new HenDN3(reader.ReadUInt32());
            Tangent    = new HenDN3(reader.ReadUInt32());
            TexCoords  = new RealVector2D(reader.ReadInt16() / (float)short.MaxValue, reader.ReadInt16() / (float)short.MaxValue);
            NodeIndex1 = (short)(reader.ReadByte() / 3);
            NodeIndex2 = (short)(reader.ReadByte() / 3);

            var node0Weight = reader.ReadUInt16() / (float)short.MaxValue;

            NodeWeights = new RealVector2D(node0Weight, 1 - node0Weight);
        }
Exemplo n.º 2
0
        private IEnumerable <GeometryMesh> ReadPCMeshes(DependencyReader reader)
        {
            var tagIndex = cache.TagIndex as ITagIndexGen1;

            if (tagIndex == null)
            {
                throw new NotSupportedException();
            }

            foreach (var section in Sections)
            {
                var indices   = new List <int>();
                var vertices  = new List <UncompressedVertex>();
                var submeshes = new List <IGeometrySubmesh>();

                foreach (var submesh in section.Submeshes)
                {
                    var gSubmesh = new GeometrySubmesh
                    {
                        MaterialIndex = submesh.ShaderIndex,
                        IndexStart    = indices.Count,
                        IndexLength   = submesh.IndexCount + 2
                    };

                    submeshes.Add(gSubmesh);

                    reader.Seek(tagIndex.VertexDataOffset + tagIndex.IndexDataOffset + submesh.IndexOffset, SeekOrigin.Begin);
                    indices.AddRange(reader.ReadEnumerable <ushort>(gSubmesh.IndexLength).Select(i => i + vertices.Count));

                    reader.Seek(tagIndex.VertexDataOffset + submesh.VertexOffset, SeekOrigin.Begin);
                    var vertsTemp = reader.ReadEnumerable <UncompressedVertex>(submesh.VertexCount).ToList();

                    if (UScale != 1 || VScale != 1)
                    {
                        vertsTemp.ForEach((v) =>
                        {
                            var vec     = v.TexCoords;
                            vec.X      *= UScale;
                            vec.Y      *= VScale;
                            v.TexCoords = vec;
                        });
                    }

                    if (Flags.HasFlag(ModelFlags.UseLocalNodes))
                    {
                        var address = section.Submeshes.Pointer.Address;
                        address += section.Submeshes.IndexOf(submesh) * 132;
                        reader.Seek(address + 107, SeekOrigin.Begin);
                        var nodeCount = reader.ReadByte();
                        var nodes     = reader.ReadEnumerable <byte>(nodeCount).ToArray();

                        vertsTemp.ForEach((v) =>
                        {
                            v.NodeIndex1 = nodes[v.NodeIndex1];
                            v.NodeIndex2 = nodes[v.NodeIndex2];
                        });
                    }

                    vertices.AddRange(vertsTemp);
                }

                yield return(new GeometryMesh
                {
                    IndexFormat = IndexFormat.TriangleStrip,
                    VertexWeights = VertexWeights.Skinned,
                    Indicies = indices.ToArray(),
                    Vertices = vertices.ToArray(),
                    Submeshes = submeshes
                });
            }
        }