private void Start() { Agent = GetComponentInChildren <NavMeshAgent>(); Controller = GetComponent <Demo_ThirdPersonController>(); Agent.updateRotation = false; Agent.updatePosition = true; }
private void Start() { if (UnityEngine.Camera.main != null) { Camera = UnityEngine.Camera.main.transform; } else { Debug.LogWarning("Warning: no main camera found. Third person character needs a Camera tagged \"MainCamera\", for camera-relative controls."); } Character = GetComponent <Demo_ThirdPersonController>(); }