// Use this for initialization void Start() { m_transform = this.transform; ag = transform.GetComponent <NavMeshAgent>(); anim = GetComponent <Animator>(); interaction = Target.GetComponent <Interaction>(); boysource = boy.GetComponent <AudioSource>(); signsource = this.gameObject.AddComponent <AudioSource>(); signsource.clip = signshowsound; boymove = boy.GetComponent <BoyMove2>(); desert.SetActive(false); evilbtn.SetActive(false); mist = manager.GetComponent <DemoWalk>(); // VolumetricFog fog = VolumetricFog.instance; guideshow = evilbtn.GetComponent <evilguide>(); showunlock.SetActive(false); portal2.SetActive(false); }
// public GameObject arrow2; // Use this for initialization void Start() { flowertext = flowercount.GetComponent <Text>(); flowertext.text = "0"; Chooseorbs.SetActive(false); BoyMove = GetComponent <BoyMove2>(); manager = gamemanager.GetComponent <GameManagerSec>(); boyanim = this.GetComponent <Animator>(); pushsource = gameObject.AddComponent <AudioSource>(); firesound = fireparticle.GetComponent <AudioSource>(); boyaudio = GetComponent <AudioSource>(); enemyanim = enemy.GetComponent <Animator>(); enemyscript = enemy.GetComponent <Enemy>(); mist = manager.GetComponent <DemoWalk>(); cameraT = maincamera.GetComponent <Transform>(); rainparticle1.SetActive(false); rainparticle2.SetActive(false); rainparticle3.SetActive(false); jiao1.gameObject.SetActive(false); jiao1grass.SetActive(false); jiao1aliveparticle.SetActive(false); jiao2.gameObject.SetActive(false); jiao2grass.SetActive(false); jiao2aliveparticle.SetActive(false); jiao3.gameObject.SetActive(false); jiao3grass.SetActive(false); jiao3aliveparticle.SetActive(false); holdR.SetActive(false); Treeparticle.SetActive(false); flowertree.SetActive(false); spinlifeparticle.SetActive(false); flowergroup.SetActive(false); desertui.SetActive(false); jiaoparticle1.SetActive(false); jiaoparticle2.SetActive(false); jiaoparticle3.SetActive(false); desert.SetActive(false); greenslider.gameObject.SetActive(false); lifewallcircle.SetActive(false); forestobj.SetActive(false); gameendingsnow.SetActive(false); endingui.SetActive(false); girlendingtext.SetActive(false); // deer.SetActive(false); endingaudio = this.gameObject.AddComponent <AudioSource>(); endingaudio.clip = girlendingclip; thanksforplaying.SetActive(false); exitbutton.SetActive(false); arrow.SetActive(false); }