Exemplo n.º 1
0
        protected override void Open()
        {
            dispose += DemoHelper.BasicDemoSetup(DemoInfo);
            dispose += DemoHelper.CreateTank(DemoInfo, new Vector2D(50, 0));
            List <Body> bodies = new List <Body>();

            dispose += DemoHelper.CreateTank(DemoInfo, new Vector2D(250, 0), bodies);

            Scene.Engine.AddLogic(new GravityField(new Vector2D(0, 1000), new Lifespan()));

            DemoHelper.AddFloor(DemoInfo, new ALVector2D(0, new Vector2D(700, 750)));

            IShape shape = ShapeFactory.CreateSprite(Cache <SurfacePolygons> .GetItem("fighter.png"), 3, 16, 4);

            for (int i = 128 * 3; i > -128; i -= 128)
            {
                Body b = DemoHelper.AddShape(DemoInfo, shape, 40, new ALVector2D(1, new Vector2D(700, 272 + i)));
                //b.Transformation *= Matrix2x3.FromScale(new Vector2D(1, .5f));
            }

            Body line = DemoHelper.AddLine(DemoInfo, new Vector2D(300, 400), new Vector2D(600, 400), 20, Scalar.PositiveInfinity);

            line.IgnoresGravity = true;
            GroupedOneWayPlatformIgnorer ignorer = new GroupedOneWayPlatformIgnorer(-Vector2D.YAxis, 10);

            ignorer.AddGroup(bodies.ToArray());
            line.CollisionIgnorer = ignorer;

            Body ball = DemoHelper.AddCircle(DemoInfo, 80, 20, 4000, new ALVector2D(0, 1028, 272));

            ball.Transformation *=
                Matrix2x3.FromRotationZ(1) *
                Matrix2x3.FromScale(new Vector2D(.9f, .5f)) *
                Matrix2x3.FromRotationZ(-1);
        }
Exemplo n.º 2
0
        protected override void Open()
        {
            Coefficients coefficients = DemoHelper.Coefficients;

            DemoHelper.Coefficients.Restitution = 0;

            dispose += DemoHelper.CreateTank(DemoInfo, new Vector2D(50, 0));
            dispose += DemoHelper.BasicDemoSetup(DemoInfo);

            Scene.Engine.AddLogic(new GravityField(new Vector2D(0, 1000), new Lifespan()));
            DemoHelper.AddFloor(DemoInfo, new ALVector2D(0, new Vector2D(700, 750)));

            IShape piston = ShapeFactory.CreateSprite(Cache <SurfacePolygons> .GetItem("piston.png"), 0, 16, 1);
            IShape socket = ShapeFactory.CreateSprite(Cache <SurfacePolygons> .GetItem("socket.png"), 0, 16, 1);

            DemoHelper.AddShape(DemoInfo, piston, 10, new ALVector2D(0, 300, 300));
            DemoHelper.AddShape(DemoInfo, socket, 10, new ALVector2D(0, 300, 300));

            IShape fighter = ShapeFactory.CreateSprite(Cache <SurfacePolygons> .GetItem("fighter.png"), 3, 16, 3);

            DemoHelper.AddShape(DemoInfo, fighter, 50, new ALVector2D(0, 500, 300));
            DemoHelper.AddShape(DemoInfo, fighter, 50, new ALVector2D(0, 500, 100));

            IShape starfury = ShapeFactory.CreateSprite(Cache <SurfacePolygons> .GetItem("Starfury.png"), 3, 16, 3);

            DemoHelper.AddShape(DemoInfo, starfury, 50, new ALVector2D(0, 700, 300));
            DemoHelper.AddShape(DemoInfo, starfury, 50, new ALVector2D(0, 700, 100));


            Body ball = DemoHelper.AddCircle(DemoInfo, 80, 20, 4000, new ALVector2D(0, 1028, 272));// //AddShape(new CircleShape(80, 20), 4000, new ALVector2D(0, new Vector2D(1028, 272)));

            DemoHelper.Coefficients = coefficients;
        }
Exemplo n.º 3
0
        protected override void Open()
        {
            dispose += DemoHelper.BasicDemoSetup(DemoInfo);


            Scene.Engine.AddLogic(new LineFluidLogic(new Line(0, -1, -400), 1.95f, .02f, new Vector2D(0, 0), new Lifespan()));
            Scene.Engine.AddLogic(new GravityField(new Vector2D(0, 1000), new Lifespan()));

            Rectangle rect1 = Viewport.Rectangle;


            BoundingRectangle rect = new BoundingRectangle(rect1.Left, rect1.Top, rect1.Right, rect1.Bottom);

            rect.Min.X -= 75;
            rect.Min.Y -= 75;
            rect.Max.X += 75;
            rect.Max.Y += 75;
            DemoHelper.AddShell(DemoInfo, rect, 100, Scalar.PositiveInfinity).ForEach(delegate(Body b) { b.IgnoresGravity = true; });

            DemoHelper.AddRagDoll(DemoInfo, new Vector2D(340, 300));
            DemoHelper.AddRagDoll(DemoInfo, new Vector2D(640, 300));
            IShape shape = ShapeFactory.CreateSprite(Cache <SurfacePolygons> .GetItem("fighter.png"), 3, 16, 4);

            DemoHelper.AddShape(DemoInfo, shape, 200, new ALVector2D(0, new Vector2D(200, 300)));
            DemoHelper.AddShape(DemoInfo, shape, 100, new ALVector2D(0, new Vector2D(500, 300)));
            DemoHelper.AddRectangle(DemoInfo, 20, 200, 25 / 5, new ALVector2D(0, 600, 600));
            DemoHelper.AddRectangle(DemoInfo, 20, 200, 25 / 5, new ALVector2D(0, 600, 620));
            DemoHelper.AddRectangle(DemoInfo, 50, 100, 50, new ALVector2D(0, 200, 400));
            DemoHelper.AddRectangle(DemoInfo, 50, 100, 50, new ALVector2D(0, 400, 200));

            Vector2D[] waterVertexes = new Vector2D[4]
            {
                new Vector2D(-10, 400),
                new Vector2D(10000, 400),
                new Vector2D(10000, 1000),
                new Vector2D(-10, 1000)
            };
            ScalarColor3[] waterColor = new ScalarColor3[4]
            {
                new ScalarColor3(0, 0, 1),
                new ScalarColor3(0, 0, 1),
                new ScalarColor3(0, 0, 1),
                new ScalarColor3(0, 0, 1)
            };
            Colored3VertexesDrawable drawable = new Colored3VertexesDrawable(Gl.GL_QUADS, waterVertexes, waterColor);

            Graphic graphic = new Graphic(drawable, Matrix2x3.Identity, new Lifespan());

            graphic.ZOrder = -1;
            Scene.AddGraphic(graphic);
        }
Exemplo n.º 4
0
        protected override void Open()
        {
            dispose += DemoHelper.BasicDemoSetup(DemoInfo);


            Vector2D gravityCenter = new Vector2D(500, 500);
            Scalar   gravityPower  = 200;

            Scene.Engine.AddLogic(new GravityPointField(gravityCenter, gravityPower, new Lifespan()));
            DemoHelper.AddRagDoll(DemoInfo, gravityCenter + new Vector2D(0, -20));
            Scalar length = 41;
            Scalar size   = 8
            ;
            bool reverse = false;

            for (Scalar distance = 250; distance < 650; length += 10, size *= 2, distance += 60 + length)
            {
                Scalar da = MathHelper.TwoPi / size;// ((MathHelper.TWO_PI * distance) / size);
                Scalar l2 = length / 2;
                // da /= 2;
                Vector2D[] vertexes = new Vector2D[]
                {
                    Vector2D.FromLengthAndAngle(distance - l2, da / 2),
                    Vector2D.FromLengthAndAngle(distance - l2, -da / 2),
                    Vector2D.FromLengthAndAngle(distance + l2, -da / 2),
                    Vector2D.FromLengthAndAngle(distance + l2, da / 2),
                };
                //da *= 2;
                Vector2D[] vertexes2 = VertexHelper.CenterVertexes(vertexes);
                vertexes = VertexHelper.Subdivide(vertexes2, 5);

                PolygonShape shape = ShapeFactory.CreateColoredPolygon(vertexes, 1.5f);
                for (Scalar angle = 0; angle < MathHelper.TwoPi; angle += da)
                {
                    Vector2D position = Vector2D.FromLengthAndAngle(distance, angle) + gravityCenter;
                    Body     body     = DemoHelper.AddShape(DemoInfo, shape, (size * length) / 10, new ALVector2D(angle, position));
                    body.State.Velocity.Linear  = DemoHelper.GetOrbitVelocity(gravityCenter, Vector2D.FromLengthAndAngle(distance - length, angle) + gravityCenter, gravityPower);
                    body.State.Velocity.Linear *= .5f;
                    body.State.Velocity.Angular = -(body.State.Velocity.Linear.Magnitude) / (distance);// *(1 / MathHelper.TWO_PI);
                    if (reverse)
                    {
                        body.State.Velocity.Linear  = -body.State.Velocity.Linear;
                        body.State.Velocity.Angular = -body.State.Velocity.Angular;
                    }
                }
                reverse = !reverse;
            }
        }
Exemplo n.º 5
0
        protected override void Open()
        {
            dispose += DemoHelper.BasicDemoSetup(DemoInfo);

            Scene.Engine.AddLogic(new GravityField(new Vector2D(0, 1000), new Lifespan()));

            SurfacePolygons surfacePolygons = Cache <SurfacePolygons> .GetItem("physicsplayGround.png");

            foreach (Vector2D[] vertexes in surfacePolygons.Polygons)
            {
                Vector2D[] processed = vertexes;
                for (int index = 1; index < 4; index++)
                {
                    processed = VertexHelper.Reduce(processed, index);
                }
                processed = VertexHelper.Subdivide(processed, 16);
                IShape shape = ShapeFactory.CreateColoredPolygon(processed, 10);
                DemoHelper.AddShape(DemoInfo, shape, Scalar.PositiveInfinity, new ALVector2D(0, surfacePolygons.Offset)).IgnoresGravity = true;
            }
            for (int x = 440; x < 480; x += 10)
            {
                for (int y = -2000; y < 0; y += 12)
                {
                    Body body = DemoHelper.AddCircle(DemoInfo, 5, 7, 3, new ALVector2D(0, x + DemoHelper.NextScalar(-400, 400), y));
                    body.Updated += delegate(object sender, UpdatedEventArgs e)
                    {
                        if (body.State.Position.Linear.Y > 900)
                        {
                            body.State.Position.Linear.Y = -100;
                        }
                    };
                }
            }
            for (int x = 490; x < 510; x += 10)
            {
                for (int y = -550; y < -500; y += 12)
                {
                    Body body = DemoHelper.AddRectangle(DemoInfo, 10, 20, 10, new ALVector2D(0, x + DemoHelper.NextScalar(-400, 400), y));
                    body.Updated += delegate(object sender, UpdatedEventArgs e)
                    {
                        if (body.State.Position.Linear.Y > 900)
                        {
                            body.State.Position.Linear.Y = -100;
                        }
                    };
                }
            }
        }
Exemplo n.º 6
0
        protected override void Open()
        {
            Scene.IsPaused = true;
            List <Body> bodies = new List <Body>();

            Body b = DemoHelper.AddLine(DemoInfo, new Vector2D(300, 200), new Vector2D(400, 200), 40, Scalar.PositiveInfinity);

            b.IgnoresPhysicsLogics = true;
            bodies.Add(b);
            Body b2 = DemoHelper.AddCircle(DemoInfo, 20, 40, Scalar.PositiveInfinity, new ALVector2D(0, 300, 100));

            b2.IgnoresPhysicsLogics = true;
            bodies.Add(b2);
            Body b3 = DemoHelper.AddCircle(DemoInfo, 20, 40, 50, new ALVector2D(0, 100, 100));

            bodies.Add(b3);
            Body b4 = DemoHelper.AddRectangle(DemoInfo, 20, 20, 20, new ALVector2D(0, 150, 150));

            bodies.Add(b4);

            dispose += RegisterDup(DemoInfo, bodies);

            DemoHelper.AddShell(DemoInfo, new BoundingRectangle(0, 0, 200, 200), 10, Scalar.PositiveInfinity).ForEach(delegate(Body sb) { sb.IgnoresPhysicsLogics = true; });



            Body bStart = DemoHelper.AddShape(DemoInfo, ShapeFactory.CreateSprite(Cache <SurfacePolygons> .GetItem("start.png"), 2, 16, 3), Scalar.PositiveInfinity, new ALVector2D(0, 100, 650));

            // Body bStart = DemoHelper.AddLine(DemoInfo, new Vector2D(10, 600), new Vector2D(100, 600), 40, Scalar.PositiveInfinity);
            bStart.IgnoresPhysicsLogics = true;
            Body bStop = DemoHelper.AddShape(DemoInfo, ShapeFactory.CreateSprite(Cache <SurfacePolygons> .GetItem("stop.png"), 2, 16, 3), Scalar.PositiveInfinity, new ALVector2D(0, 100, 700));

            //Body bEnd = DemoHelper.AddLine(DemoInfo, new Vector2D(10, 700), new Vector2D(100, 700), 40, Scalar.PositiveInfinity);
            bStop.IgnoresPhysicsLogics = true;

            Scene.Engine.AddLogic(new GravityField(new Vector2D(0, 1000), new Lifespan()));

            dispose += DemoHelper.RegisterClick(DemoInfo, bStart, MouseButton.PrimaryButton,
                                                delegate(object sender, EventArgs e)
            {
                Scene.IsPaused = false;
            });
            dispose += DemoHelper.RegisterClick(DemoInfo, bStop, MouseButton.PrimaryButton,
                                                delegate(object sender, EventArgs e)
            {
                Scene.IsPaused = true;
            });
        }
Exemplo n.º 7
0
        protected override void Open()
        {
            dispose += DemoHelper.BasicDemoSetup(DemoInfo);
            dispose += DemoHelper.CreateTank(DemoInfo, new Vector2D(50, 0));

            Scene.Engine.AddLogic(new GravityField(new Vector2D(0, 1000), new Lifespan()));


            DemoHelper.AddFloor(DemoInfo, new ALVector2D(0, new Vector2D(700, 750)));

            IShape shape = ShapeFactory.CreateSprite(Cache <SurfacePolygons> .GetItem("block.png"), 3, 7, 4);


            DemoHelper.AddGrid(
                DemoInfo, shape, 20,
                new BoundingRectangle(440, 450, 500, 730),
                1, 1);
            Body ball = DemoHelper.AddCircle(DemoInfo, 80, 20, 4000, new ALVector2D(0, 1028, 272));

            Vector2D[][] polygons1 = new Vector2D[2][];
            polygons1[0] = VertexHelper.Subdivide(VertexHelper.CreateRectangle(50, 50), 16);
            polygons1[1] = VertexHelper.CreateCircle(30, 20);
            Matrix2x3 matrix = Matrix2x3.FromTransformation(1, new Vector2D(30, 50));

            polygons1[0] = VertexHelper.ApplyMatrix(ref matrix, polygons1[0]);

            IShape shape1 = ShapeFactory.CreateColoredMultiPolygon(polygons1, 3);

            DemoHelper.AddShape(DemoInfo, shape1, 50, new ALVector2D(0, 300, 300));


            Vector2D[][] polygons = new Vector2D[3][];
            polygons[0] = VertexHelper.Subdivide(VertexHelper.CreateRectangle(30, 50), 16);
            polygons[1] = VertexHelper.Subdivide(VertexHelper.CreateRectangle(50, 70), 16);
            polygons[2] = VertexHelper.CreateCircle(30, 20);
            matrix      = Matrix2x3.FromTransformation(6, new Vector2D(36, 50));

            polygons[2] = VertexHelper.ApplyMatrix(ref matrix, polygons[2]);
            matrix      = Matrix2x3.FromTransformation(-6, new Vector2D(-36, 50));

            polygons[1] = VertexHelper.ApplyMatrix(ref matrix, polygons[1]);
            IShape shape2 = ShapeFactory.CreateColoredMultiPolygon(polygons, 3);

            DemoHelper.AddShape(DemoInfo, shape2, 50, new ALVector2D(0, 400, 300));
        }
Exemplo n.º 8
0
        protected override void Open()
        {
            IShape shape = ShapeFactory.CreateColoredCircle(8, 15);

            DemoHelper.AddGrid(DemoInfo, shape, 40,
                               new BoundingRectangle(-500, 200, 800, 800),
                               50, 50);

            Viewport viewport2 = new Viewport(new Rectangle(Window.Size.Width / 2, 0, Window.Size.Width / 2, Window.Size.Height), Matrix2x3.Identity, Scene, new Lifespan());

            Window.AddViewport(viewport2);
            Viewport.Rectangle = new Rectangle(0, 0, Window.Size.Width / 2, Window.Size.Height);

            IShape furyShape = ShapeFactory.CreateSprite(Cache <SurfacePolygons> .GetItem("starfury.png"), 2, 16, 3);
            Body   b1        = DemoHelper.AddShape(DemoInfo, furyShape, 400, new ALVector2D(0, 0, 0));
            Body   b2        = DemoHelper.AddShape(DemoInfo, furyShape, 400, new ALVector2D(0, 0, 0));


            dispose += DemoHelper.RegisterBodyTracking(DemoInfo, b1, Matrix2x3.FromRotationZ(-MathHelper.PiOver2) * Matrix2x3.FromScale(new Vector2D(.5f, .5f)));
            dispose += DemoHelper.RegisterBodyMovement(DemoInfo, b1, new ALVector2D(1000000, 100000, 0), Key.W, Key.S, Key.A, Key.D);
            DoGuns(b1, b2, Key.Q);

            dispose += DemoHelper.RegisterBodyTracking(
                new DemoOpenInfo(Window, viewport2, Scene)
                , b2, Matrix2x3.FromRotationZ(-MathHelper.PiOver2) * Matrix2x3.FromScale(new Vector2D(.5f, .5f)));
            dispose += DemoHelper.RegisterBodyMovement(
                DemoInfo, b2, new ALVector2D(1000000, 100000, 0));
            DoGuns(b2, b1, Key.Return);

            b1.State.Position.Linear = new Vector2D(200, 0);
            b2.State.Position        = new ALVector2D(MathHelper.Pi, 1, 0);
            b1.ApplyPosition();
            b2.ApplyPosition();

            DemoHelper.AddShell(DemoInfo, new BoundingRectangle(-700, -700, 1000, 1000), 90, Scalar.PositiveInfinity);

            dispose += delegate()
            {
                viewport2.Lifetime.IsExpired = true;
                Viewport.Rectangle           = new Rectangle(0, 0, Window.Size.Width, Window.Size.Height);
            };

            DemoHelper.AddStarField(DemoInfo, 1000, new BoundingRectangle(-1000, -1000, 1300, 1300));
        }
Exemplo n.º 9
0
        protected override void Open()
        {
            IShape bombShape = ShapeFactory.CreateSprite(Cache <SurfacePolygons> .GetItem("rocket.png"), 2, 16, 3);

            dispose += DemoHelper.RegisterBombLaunching(DemoInfo, bombShape, 120);
            dispose += DemoHelper.RegisterMousePicking(DemoInfo);
            IShape shape = ShapeFactory.CreateColoredCircle(8, 15);

            DemoHelper.AddGrid(DemoInfo, shape, 40,
                               new BoundingRectangle(200, 200, 1100, 1100),
                               5, 5);



            Body b = DemoHelper.AddShape(DemoInfo, bombShape, 400, new ALVector2D(0, 0, 0));

            DemoHelper.RegisterBodyTracking(DemoInfo, b, Matrix2x3.FromRotationZ(-MathHelper.PiOver2));
            DemoHelper.RegisterBodyMovement(DemoInfo, b, new ALVector2D(50000, 50000, 0));
            DemoHelper.AddStarField(DemoInfo, 1000, new BoundingRectangle(-1000, -1000, 2300, 2300));
        }
Exemplo n.º 10
0
        protected override void Open()
        {
            dispose += DemoHelper.BasicDemoSetup(DemoInfo);
            //  dispose += DemoHelper.CreateTank(DemoInfo, new Vector2D(50, 0));

            Scene.Engine.AddLogic(new GravityField(new Vector2D(0, 1000), new Lifespan()));


            DemoHelper.AddFloor(DemoInfo, new ALVector2D(0, new Vector2D(700, 750)));

            IShape shape = ShapeFactory.CreateSprite(Cache <SurfacePolygons> .GetItem("block.png"), 3, 7, 4);

            DemoHelper.AddShape(DemoInfo, shape, 20, new ALVector2D(0, 300, 700));

            DemoHelper.AddGrid(
                DemoInfo, shape, 20,
                new BoundingRectangle(440, 450, 500, 730),
                1, 1);


            //  Body ball = DemoHelper.AddCircle(DemoInfo, 80, 20, 4000, new ALVector2D(0, 1028, 272));
        }
Exemplo n.º 11
0
        protected override void Open()
        {
            Coefficients coefficients = DemoHelper.Coefficients;

            DemoHelper.Coefficients.Restitution = 0;


            Scene.Engine.AddLogic(new GravityField(new Vector2D(0, 1000), new Lifespan()));
            DemoHelper.AddFloor(DemoInfo, new ALVector2D(0, new Vector2D(700, 750)));

            int canJump = 0;


            IShape fighter = ShapeFactory.CreateSprite(Cache <SurfacePolygons> .GetItem("fighter.png"), 3, 16, 3);
            Body   body    = DemoHelper.AddShape(DemoInfo, fighter, 50, new ALVector2D(0, 500, 300));

            body.Mass.MomentOfInertia = Scalar.PositiveInfinity;

            Scalar desiredVelocity = 0;
            Scalar maxVelocity     = 150;

            body.Collided += delegate(object sender, CollisionEventArgs e)
            {
                canJump++;
                e.Contact.Ended += delegate(object sender2, EventArgs e2)
                {
                    canJump--;
                };
            };
            EventHandler <KeyboardEventArgs> keyDownHandler = delegate(object sender, KeyboardEventArgs e)
            {
                if (canJump > 0 && e.Key == Key.UpArrow)
                {
                    body.State.ForceAccumulator.Linear.Y -= 50 * 60000;
                }

                if (e.Key == Key.RightArrow)
                {
                    desiredVelocity += maxVelocity;
                }
                else if (e.Key == Key.LeftArrow)
                {
                    desiredVelocity -= maxVelocity;
                }
            };
            EventHandler <KeyboardEventArgs> keyUpHandler = delegate(object sender, KeyboardEventArgs e)
            {
                if (e.Key == Key.RightArrow)
                {
                    desiredVelocity -= maxVelocity;
                }
                else if (e.Key == Key.LeftArrow)
                {
                    desiredVelocity += maxVelocity;
                }
            };

            body.Updated += delegate(object sender, UpdatedEventArgs e)
            {
                if (canJump > 0)
                {
                    if (desiredVelocity < 0)
                    {
                        if (desiredVelocity < body.State.Velocity.Linear.X)
                        {
                            body.State.ForceAccumulator.Linear.X -= 50 * 6000;
                        }
                    }
                    if (desiredVelocity > 0)
                    {
                        if (desiredVelocity > body.State.Velocity.Linear.X)
                        {
                            body.State.ForceAccumulator.Linear.X += 50 * 6000;
                        }
                    }
                }
            };

            DemoHelper.AddRectangle(DemoInfo, 40, 300, 200, new ALVector2D(0, 200, 600));
            DemoHelper.AddRectangle(DemoInfo, 40, 300, 200, new ALVector2D(0, 400, 400));
            DemoHelper.AddRectangle(DemoInfo, 40, 40, 20, new ALVector2D(0, 100, 100));
            DemoHelper.AddRectangle(DemoInfo, 40, 40, 20, new ALVector2D(0, 200, 200));
            DemoHelper.AddRectangle(DemoInfo, 40, 40, 20, new ALVector2D(0, 300, 300));
            DemoHelper.AddRagDoll(DemoInfo, new Vector2D(700, 300));


            Events.KeyboardDown += keyDownHandler;
            Events.KeyboardUp   += keyUpHandler;
            dispose             += delegate()
            {
                Events.KeyboardDown -= keyDownHandler;
                Events.KeyboardUp   -= keyUpHandler;
            };
            DemoHelper.Coefficients = coefficients;
        }