/// <summary> /// Sets the <paramref name="value"/> of a column by the database column's name. /// </summary> /// <param name="columnName">The database name of the column to get the <paramref name="value"/> for.</param> /// <param name="value">Value to assign to the column.</param> public void SetValue(System.String columnName, System.Object value) { switch (columnName) { case "character_id": this.CharacterID = (DemoGame.CharacterID)value; break; case "item_id": this.ItemID = (DemoGame.ItemID)value; break; case "slot": this.Slot = (DemoGame.EquipmentSlot)value; break; default: throw new ArgumentException("Field not found.", "columnName"); } }
/// <summary> /// Sets the <paramref name="value"/> of a column by the database column's name. /// </summary> /// <param name="columnName">The database name of the column to get the <paramref name="value"/> for.</param> /// <param name="value">Value to assign to the column.</param> public void SetValue(System.String columnName, System.Object value) { switch (columnName) { case "character_id": this.CharacterID = (DemoGame.CharacterID)value; break; case "item_id": this.ItemID = (DemoGame.ItemID)value; break; case "slot": this.Slot = (DemoGame.EquipmentSlot)value; break; default: throw new ArgumentException("Field not found.","columnName"); } }
/// <summary> /// Copies the values from the given <paramref name="source"/> into this CharacterEquippedTable. /// </summary> /// <param name="source">The ICharacterEquippedTable to copy the values from.</param> public void CopyValuesFrom(ICharacterEquippedTable source) { this.CharacterID = (DemoGame.CharacterID)source.CharacterID; this.ItemID = (DemoGame.ItemID)source.ItemID; this.Slot = (DemoGame.EquipmentSlot)source.Slot; }
/// <summary> /// Initializes a new instance of the <see cref="CharacterEquippedTable"/> class. /// </summary> /// <param name="characterID">The initial value for the corresponding property.</param> /// <param name="itemID">The initial value for the corresponding property.</param> /// <param name="slot">The initial value for the corresponding property.</param> public CharacterEquippedTable(DemoGame.CharacterID @characterID, DemoGame.ItemID @itemID, DemoGame.EquipmentSlot @slot) { this.CharacterID = (DemoGame.CharacterID)@characterID; this.ItemID = (DemoGame.ItemID)@itemID; this.Slot = (DemoGame.EquipmentSlot)@slot; }
/// <summary> /// Copies the values from the given <paramref name="source"/> into this CharacterEquippedTable. /// </summary> /// <param name="source">The ICharacterEquippedTable to copy the values from.</param> public void CopyValuesFrom(ICharacterEquippedTable source) { this.CharacterID = (DemoGame.CharacterID)source.CharacterID; this.ItemID = (DemoGame.ItemID)source.ItemID; this.Slot = (DemoGame.EquipmentSlot)source.Slot; }
/// <summary> /// Initializes a new instance of the <see cref="CharacterEquippedTable"/> class. /// </summary> /// <param name="characterID">The initial value for the corresponding property.</param> /// <param name="itemID">The initial value for the corresponding property.</param> /// <param name="slot">The initial value for the corresponding property.</param> public CharacterEquippedTable(DemoGame.CharacterID @characterID, DemoGame.ItemID @itemID, DemoGame.EquipmentSlot @slot) { this.CharacterID = (DemoGame.CharacterID)@characterID; this.ItemID = (DemoGame.ItemID)@itemID; this.Slot = (DemoGame.EquipmentSlot)@slot; }