Exemplo n.º 1
0
        public void TestSimpleRunAndStop()
        {
            int threadStart = 0;

            using (DelegateThreadSetManager testInst = new DelegateThreadSetManager(Environment.ProcessorCount, "name", (id, state, token) =>
            {
                Interlocked.Increment(ref threadStart);
            }))
            {
                Assert.IsTrue(testInst.State == ThreadSetManagerState.Created, "State != Created");

                Assert.AreEqual(Environment.ProcessorCount, testInst.ThreadCount);
                Assert.IsFalse(testInst.IsWork);

                testInst.Start();

                SpinWait.SpinUntil(() => Volatile.Read(ref threadStart) >= testInst.ThreadCount, 10000);
                TestContext.WriteLine("All thread started");
                bool byCondition = SpinWait.SpinUntil(() => testInst.ActiveThreadCount == 0, 5000);
                TestContext.WriteLine(byCondition ? "ActiveThreadCount == 0" : "ActiveThreadCount != 0 (timeout)");

                TimingAssert.AreEqual(15000, Environment.ProcessorCount, () => Volatile.Read(ref threadStart));
                TimingAssert.IsTrue(5000, () => testInst.State == ThreadSetManagerState.AllThreadsExited, "State != AllThreadsExited");

                testInst.Stop();
                Assert.IsTrue(testInst.State == ThreadSetManagerState.Stopped, "State != Stopped");
            }
        }
Exemplo n.º 2
0
        public void TestRunAndStopWithLongWork()
        {
            int threadExit = 0;

            using (DelegateThreadSetManager testInst = new DelegateThreadSetManager(Environment.ProcessorCount, "name", (id, state, token) =>
            {
                Thread.Sleep(2500);
                Interlocked.Increment(ref threadExit);
            }))
            {
                Assert.IsTrue(testInst.State == ThreadSetManagerState.Created);

                Assert.AreEqual(Environment.ProcessorCount, testInst.ThreadCount);
                Assert.IsFalse(testInst.IsWork);

                testInst.Start();

                TimingAssert.IsTrue(15000, () => testInst.ActiveThreadCount == Environment.ProcessorCount);

                testInst.Stop();
                Assert.IsTrue(testInst.State == ThreadSetManagerState.Stopped);
                Assert.AreEqual(0, testInst.ActiveThreadCount);
                Assert.AreEqual(Environment.ProcessorCount, threadExit);
            }
        }
Exemplo n.º 3
0
        public void TestCancellationOnStop()
        {
            int threadEnter             = 0;
            int threadExit              = 0;
            ManualResetEventSlim waiter = new ManualResetEventSlim(false);

            using (DelegateThreadSetManager testInst = new DelegateThreadSetManager(Environment.ProcessorCount, "name", (id, state, token) =>
            {
                try
                {
                    Interlocked.Increment(ref threadEnter);
                    waiter.Wait(token);
                }
                finally
                {
                    Interlocked.Increment(ref threadExit);
                }
            }))
            {
                testInst.Start();

                TimingAssert.IsTrue(15000, () => testInst.State == ThreadSetManagerState.Running);
                TimingAssert.IsTrue(15000, () => testInst.ActiveThreadCount == Environment.ProcessorCount);
                TimingAssert.IsTrue(15000, () => Volatile.Read(ref threadEnter) == Environment.ProcessorCount);

                testInst.Stop();
                Assert.IsTrue(testInst.State == ThreadSetManagerState.Stopped);
                Assert.AreEqual(0, testInst.ActiveThreadCount);
                Assert.AreEqual(Environment.ProcessorCount, threadExit, "threadExit != configurated thread count");
            }
        }
Exemplo n.º 4
0
        /// <summary>
        /// LevelingQueue constructor
        /// </summary>
        /// <param name="highLevelQueue">High level queue (queue with higher priority)</param>
        /// <param name="lowLevelQueue">Low level queue (queue with lower priority)</param>
        /// <param name="addingMode">Adding mode of the queue</param>
        /// <param name="isBackgroundTransferingEnabled">Is background transfering items from LowLevelQueue to HighLevelQueue enabled</param>
        public LevelingQueue(IQueue <T> highLevelQueue, IQueue <T> lowLevelQueue, LevelingQueueAddingMode addingMode, bool isBackgroundTransferingEnabled)
        {
            if (highLevelQueue == null)
            {
                throw new ArgumentNullException(nameof(highLevelQueue));
            }
            if (lowLevelQueue == null)
            {
                throw new ArgumentNullException(nameof(lowLevelQueue));
            }

            _highLevelQueue = highLevelQueue;
            _lowLevelQueue  = lowLevelQueue;

            _addingMode = addingMode;
            _isBackgroundTransferingEnabled = isBackgroundTransferingEnabled;

            _addMonitor  = new MonitorObject("LevelingQueue.AddMonitor");
            _takeMonitor = new MonitorObject("LevelingQueue.TakeMonitor");
            _peekMonitor = new MonitorObject("LevelingQueue.PeekMonitor");

            _itemCount  = highLevelQueue.Count + lowLevelQueue.Count;
            _isDisposed = false;

            if (isBackgroundTransferingEnabled)
            {
                _backgoundTransfererExclusive = new MutuallyExclusivePrimitive();
                if (addingMode == LevelingQueueAddingMode.PreferLiveData)
                {
                    _backgoundTransfererExclusive.AllowBackgroundGate(); // Allow background transfering from the start
                }
                _backgroundTransferer = new DelegateThreadSetManager(1, this.GetType().GetCSName() + "_" + this.GetHashCode().ToString() + " Background Transferer", BackgroundTransferProc);
                _backgroundTransferer.IsBackground = true;
                _backgroundTransferer.Start();
            }
        }
Exemplo n.º 5
0
        /// <summary>
        /// DiskQueue constructor
        /// </summary>
        /// <param name="path">Path to the folder on the disk to store queue segments</param>
        /// <param name="segmentFactory">Factory to create DiskQueueSegments</param>
        /// <param name="maxSegmentCount">Maximum number of simultaniously active segments</param>
        /// <param name="backgroundCompaction">Is background compaction allowed (if not then compaction happens synchronously within the Take operation)</param>
        /// <param name="compactionPeriod">Compaction period in milliseconds</param>
        internal DiskQueue(string path, DiskQueueSegmentFactory <T> segmentFactory, int maxSegmentCount, bool backgroundCompaction, int compactionPeriod)
        {
            if (string.IsNullOrEmpty(path))
            {
                throw new ArgumentNullException(nameof(path));
            }
            if (segmentFactory == null)
            {
                throw new ArgumentNullException(nameof(segmentFactory));
            }
            if (compactionPeriod <= 0)
            {
                throw new ArgumentOutOfRangeException(nameof(compactionPeriod), "Compaction period should be positive");
            }
            if (maxSegmentCount == 0 || maxSegmentCount == 1)
            {
                throw new ArgumentOutOfRangeException(nameof(maxSegmentCount), "At least two segments should be available");
            }
            if (maxSegmentCount > int.MaxValue / 4)
            {
                throw new ArgumentOutOfRangeException(nameof(maxSegmentCount), "Segment count is too large");
            }

            if (maxSegmentCount <= 0 || maxSegmentCount > int.MaxValue / 4)
            {
                maxSegmentCount = int.MaxValue / 4;
            }

            _addMonitor  = new MonitorObject("DiskQueue.AddMonitor");
            _takeMonitor = new MonitorObject("DiskQueue.TakeMonitor");
            _peekMonitor = new MonitorObject("DiskQueue.PeekMonitor");

            _segmentFactory        = segmentFactory;
            _segmentOperationsLock = new object();
            _maxSegmentCount       = maxSegmentCount;
            _segmentsPath          = path;

            _itemCount       = 0;
            _boundedCapacity = -1;
            if (_segmentFactory.SegmentCapacity > 0)
            {
                _boundedCapacity = (long)_segmentFactory.SegmentCapacity * maxSegmentCount;
            }

            _nonFairItemThreshold    = Environment.ProcessorCount;
            _nonFairSegmentThreshold = _segmentFactory.SegmentCapacity > 0 ? Math.Max(1, (8 * Environment.ProcessorCount) / _segmentFactory.SegmentCapacity) : 16;

            var discoveredSegments = segmentFactory.DiscoverSegmentsWrapped(path);

            _segments = new CircularList <DiskQueueSegmentWrapper <T> >(discoveredSegments.OrderBy(o => o.Number));
            if (_segments.Count > 0)
            {
                for (int i = 0; i < _segments.Count; i++)
                {
                    if (i + 1 < _segments.Count)
                    {
                        _segments[i].NextSegment = _segments[i + 1]; // Build linked-list
                        if (_segments[i].Number == _segments[i + 1].Number)
                        {
                            throw new InvalidOperationException("DiscoverSegments returned duplicated segment numbers");
                        }
                    }
                    _itemCount += _segments[i].Count;
                }

                _headSegment       = _segments[0];
                _tailSegment       = _segments[_segments.Count - 1];
                _lastSegmentNumber = _tailSegment.Number;

                if (_tailSegment.IsFull)
                {
                    // Allocate new segment when tail is Full (prevent write modifications of segments from previous run)
                    var newTailSegment = segmentFactory.CreateSegmentWrapped(path, ++_lastSegmentNumber);
                    _tailSegment.NextSegment = newTailSegment;
                    _tailSegment             = newTailSegment;
                    _segments.Add(newTailSegment);
                }
            }
            else
            {
                // Allocate new segment
                _headSegment = _tailSegment = segmentFactory.CreateSegmentWrapped(path, ++_lastSegmentNumber);
                _segments.Add(_tailSegment);
            }

            _compactionPeriod = compactionPeriod;
            if (backgroundCompaction)
            {
                _backgroundCompactionThread = new DelegateThreadSetManager(1, this.GetType().GetCSName() + "_" + this.GetHashCode().ToString() + " Background compaction", BackgroundCompactionProc);
                _backgroundCompactionThread.IsBackground = true;
                _backgroundCompactionThread.Start();
            }

            _isDisposed = false;
        }