private void DisplayGameResult(GameResultMessageController gameResultMessageController) { gameResultMessageController.Display(); delayedAction = delayedActionPool.Spawn(() => Restart(gameResultMessageController), 2f); }
private void GameStartSignal() { timerController.Display(); timerController.Run(roundDuration.Minutes, roundDuration.Seconds); delayedAction = delayedActionPool.Spawn(Loss, (float)roundDuration.TotalSeconds); }