public void PlayOnce() { Transform[] componentsInChildren = base.GetComponentsInChildren <Transform>(true); foreach (Transform transform in componentsInChildren) { DelayPlay component = transform.GetComponent <DelayPlay>(); if (component != null) { if (component.delayTime >= 0f) { component.InvokePlay(); } } else { this.PlayOnce(transform.gameObject); } } }
public void PlayOnce() { //PlaySelf(gameObject, false); Transform[] trans = GetComponentsInChildren <Transform>(true); foreach (Transform t in trans) { DelayPlay d = t.GetComponent <DelayPlay>(); if (d != null) { if (d.delayTime >= 0) { d.InvokePlay(false, false); } } else { PlaySelf(t.gameObject, false); } } }