public void DeSpawn(GameObject go) { Define.eWorldObject type = GetWorldObjectType(go); switch (type) { case Define.eWorldObject.Monster: { if (_monster.Contains(go)) { _monster.Remove(go); if (OnSpawnEvent != null) { OnSpawnEvent.Invoke(-1); } } } break; case Define.eWorldObject.Player: { if (_player == go) { _player = null; } } break; } Managers.Resource.Destroy(go); }
public GameObject Spawn(Define.eWorldObject type, string path, Transform parent = null) { GameObject go = Managers.Resource.instantiate(path, parent); switch (type) { case Define.eWorldObject.Monster: { _monster.Add(go); if (OnSpawnEvent != null) { OnSpawnEvent.Invoke(1); } } break; case Define.eWorldObject.Player: { _player = go; } break; } return(go); }