void OnDecoyDestroy(DecoyDestroyEvent decoyDestroy)
 {
     //send info to pressurepad statemachine etc.
 }
 void Start()
 {
     DecoyDestroyEvent.RegisterListener(OnDecoyDestroy);
 }
 void OnDestroy()
 {
     DecoyDestroyEvent.UnregisterListener(OnDecoyDestroy);
 }