Exemplo n.º 1
0
        public override IEnumerable <RunStatus> Execute(ITreeRoot context)
        {
            if (DecoratedChild == null)
            {
                yield return(RunStatus.Failure);

                yield break;
            }

            DecoratedChild.Start(context);
            while (true)
            {
                DecoratedChild.Tick(context);
                if (DecoratedChild.LastStatus.HasValue && DecoratedChild.LastStatus.Value == RunStatus.Running)
                {
                    yield return(RunStatus.Running);

                    continue;
                }
                DecoratedChild.Stop(context);

                if (DecoratedChild.LastStatus.HasValue && DecoratedChild.LastStatus.Value == RunStatus.Failure)
                {
                    yield return(RunStatus.Failure);

                    yield break;
                }
                DecoratedChild.Start(context);
                yield return(RunStatus.Running);
            }
        }
        public override IEnumerable <RunStatus> Execute()
        {
            DecoratedChild.Start();

            // While the child subtree is running, report that as our status
            RunStatus result;

            while ((result = DecoratedChild.Tick()) == RunStatus.Running)
            {
                yield return(RunStatus.Running);
            }

            DecoratedChild.Stop();

            // Return the opposite result that we received
            if (result == RunStatus.Failure)
            {
                yield return(RunStatus.Success);

                yield break;
            }

            yield return(RunStatus.Failure);

            yield break;
        }
Exemplo n.º 3
0
        public override IEnumerable <BehaviorTree.RunStatus> Execute(ITreeRoot context)
        {
            float lastTime = context.Time;

            while (true)
            {
                if (lastTime + (TickTime) >= context.Time)
                {
                    yield return(BehaviorTree.RunStatus.Running);
                }

                lastTime = context.Time;
                DecoratedChild.Start(context);

                while (DecoratedChild.Tick(context) == RunStatus.Running)
                {
                    yield return(RunStatus.Running);
                }
                DecoratedChild.Stop(context);

                if (DecoratedChild.LastStatus.HasValue)
                {
                    if (DecoratedChild.LastStatus.Value == RunStatus.Success)
                    {
                        yield return(BehaviorTree.RunStatus.Success);

                        yield break;
                    }
                }
            }
        }
Exemplo n.º 4
0
        public override IEnumerable <RunStatus> Execute(object context)
        {
            if (!CanRun(context))
            {
                yield return(RunStatus.Success);

                yield break;
            }

            DecoratedChild.Start(context);
            while (DecoratedChild.Tick(context) == RunStatus.Running)
            {
                yield return(RunStatus.Running);
            }

            DecoratedChild.Stop(context);
            if (DecoratedChild.LastStatus == RunStatus.Failure)
            {
                yield return(GetContinuationStatus());

                yield break;
            }

            // Note: if the condition was met, and we succeeded in running the children, we HAVE to tell our parent
            // that we've ran successfully, or we'll skip down to the next child, regardless of whether we ran, or not.
            yield return(RunStatus.Success);

            yield break;
        }
Exemplo n.º 5
0
        public override IEnumerable <BehaviorTree.RunStatus> Execute(ITreeRoot context)
        {
            if (DecoratedChild == null)
            {
                yield return(RunStatus.Failure);

                yield break;
            }

            DecoratedChild.Start(context);
            while (DecoratedChild.Tick(context) == RunStatus.Running)
            {
                yield return(RunStatus.Running);
            }
            DecoratedChild.Stop(context);
            var last = DecoratedChild.LastStatus.Value;

            if (last == RunStatus.Success)
            {
                yield return(RunStatus.Failure);
            }
            else
            {
                yield return(RunStatus.Success);
            }
        }
Exemplo n.º 6
0
        public override IEnumerable <RunStatus> Execute()
        {
            DecoratedChild.Start();

            // While the child subtree is running, report that as our status as well
            while (DecoratedChild.Tick() == RunStatus.Running)
            {
                yield return(RunStatus.Running);
            }

            DecoratedChild.Stop();
            yield return(this.forced);

            yield break;
        }
Exemplo n.º 7
0
        public override IEnumerable <RunStatus> Execute(object context)
        {
            while (DateTime.Now < _end)
            {
                if (Runner != null)
                {
                    if (Runner(context))
                    {
                        break;
                    }
                }
                else
                {
                    if (CanRun(context))
                    {
                        break;
                    }
                }

                yield return(RunStatus.Running);
            }

            if (DateTime.Now < _end)
            {
                yield return(RunStatus.Failure);

                yield break;
            }

            DecoratedChild.Start(context);
            while (DecoratedChild.Tick(context) == RunStatus.Running)
            {
                yield return(RunStatus.Running);
            }

            DecoratedChild.Stop(context);
            if (DecoratedChild.LastStatus == RunStatus.Failure)
            {
                yield return(RunStatus.Failure);

                yield break;
            }

            yield return(RunStatus.Success);

            yield break;
        }
Exemplo n.º 8
0
        protected override IEnumerable <RunStatus> Execute(object context)
        {
            if (DateTime.Now < _end && _count >= Limit)
            {
                yield return(_limitStatus);

                yield break;
            }

            // check not present in Decorator, but adding here
            if (DecoratedChild == null)
            {
                yield return(RunStatus.Failure);

                yield break;
            }

            DecoratedChild.Start(context);

            RunStatus childStatus;

            while ((childStatus = DecoratedChild.Tick(context)) == RunStatus.Running)
            {
                yield return(RunStatus.Running);
            }

            DecoratedChild.Stop(context);

            if (DecoratedChild.LastStatus == RunStatus.Failure)
            {
                yield return(RunStatus.Failure);

                yield break;
            }

            if (DateTime.Now > _end)
            {
                _count = 0;
                _end   = DateTime.Now + TimeFrame;
            }

            _count++;

            yield return(RunStatus.Success);

            yield break;
        }
Exemplo n.º 9
0
        public override IEnumerable <BehaviorTree.RunStatus> Execute(ITreeRoot context)
        {
            float lastTime = context.Time;

            while (true)
            {
                if (lastTime + (TickTime / 1000f) <= context.Time)
                {
                    lastTime = context.Time;
                    DecoratedChild.Start(context);
                    while (DecoratedChild.Tick(context) == RunStatus.Running)
                    {
                        yield return(RunStatus.Running);
                    }
                    DecoratedChild.Stop(context);
                }
                yield return(BehaviorTree.RunStatus.Running);
            }
        }
Exemplo n.º 10
0
        public override IEnumerable <RunStatus> Execute()
        {
            DecoratedChild.Start();

            // While the child subtree is running, report that as our status
            RunStatus result;

            while ((result = this.TickNode(this.DecoratedChild)) == RunStatus.Running)
            {
                yield return(RunStatus.Running);
            }

            DecoratedChild.Stop();
            Debug.Log(result);

            yield return(result);

            yield break;
        }
Exemplo n.º 11
0
        public override IEnumerable <RunStatus> Execute()
        {
            // Keep track of the running iterations
            int curIter = 0;

            while (true)
            {
                this.DecoratedChild.Start();

                RunStatus result;
                while ((result = DecoratedChild.Tick()) == RunStatus.Running)
                {
                    yield return(RunStatus.Running);
                }

                this.DecoratedChild.Stop();

                // If the child failed, break and report the failure
                if (result == RunStatus.Failure)
                {
                    yield return(RunStatus.Failure);

                    yield break;
                }

                // Increase the iteration count and see if we're done
                curIter++;
                if ((Iterations > 0) && (curIter >= Iterations))
                {
                    yield return(RunStatus.Success);

                    yield break;
                }

                // Take one tick to prevent infinite loops
                yield return(RunStatus.Running);
            }
        }
Exemplo n.º 12
0
        public override IEnumerable <RunStatus> Execute(object context)
        {
            bool endless = execCount == -1;
            int  i       = 0;

            while (true)
            {
                if (DecoratedChild.LastStatus == null || DecoratedChild.LastStatus != RunStatus.Running)
                {
                    DecoratedChild.Stop(context);
                    DecoratedChild.Start(context);
                }
                DecoratedChild.Tick(context);
                i++;
                if (!endless && i == execCount - 1) //break out if iterations are done
                {
                    yield return(RunStatus.Success);

                    yield break;
                }
                yield return(RunStatus.Running);
            }
        }
Exemplo n.º 13
0
        public override IEnumerable <RunStatus> Execute()
        {
            // Keep track of the running iterations
            int curIter = 0;

            while (true)
            {
                DecoratedChild.Start();

                while (DecoratedChild.Tick() == RunStatus.Running)
                {
                    yield return(RunStatus.Running);
                }

                DecoratedChild.Stop();

                // If the child failed, break and report the failure
                if (DecoratedChild.LastStatus == RunStatus.Failure)
                {
                    yield return(RunStatus.Failure);

                    yield break;
                }

                // Increase the number of iterations we're on, and see if we're done
                curIter++;
                if ((Iterations > 0) && (curIter >= Iterations))
                {
                    yield return(RunStatus.Success);

                    yield break;
                }

                // Otherwise, pause once, then restart
                yield return(RunStatus.Running);
            }
        }
Exemplo n.º 14
0
 public override void Stop(ITreeRoot context)
 {
     base.Stop(context);
     DecoratedChild.Stop(context);
 }