Exemplo n.º 1
0
        public Entity Spawn(UpperString type, Vec3F position, BitAngle angle = default)
        {
            ActorDefinition definition = DecorateManager.Find(type);

            return(Spawn(definition, position, angle));
        }
Exemplo n.º 2
0
        public Entity Spawn(int editorID, Vec3F position, BitAngle angle = default)
        {
            ActorDefinition definition = DecorateManager.Find(editorID);

            return(Spawn(definition, position, angle));
        }
Exemplo n.º 3
0
        private Optional <ActorDefinition> LookupActor(UpperString name)
        {
            Optional <ActorDefinition> parsedActor = nameToDefinition.Find(name);

            return(parsedActor ? parsedActor : DecorateManager.Find(name));
        }