void IBeginDragHandler.OnBeginDrag(PointerEventData eve) { DeckUI deckUI = DeckUI.GetInstance(); prePos = eve.position; selectedIndex = (int)((eve.position.x - cardPanel.position.x) / deckUI.slotSize + 1); }
public void OpenDeckSimulator() { // UI -> include DeckData.Load UI = Instantiate(UI) as GameObject; deckUI = DeckUI.GetInstance(); DeckSettingUI.synchronizeAll(); }
DeckUI GetDeckUI(int i) { DeckUI result = null; switch (i) { case ComVal.Area_Extra: result = ui_ExtraDeck; break; case ComVal.Area_Graveyard: result = ui_GraveyardDeck; break; case ComVal.Area_MainDeck: result = ui_MainDeck; break; case ComVal.Area_Remove: result = ui_RemoveDeck; break; default: Debug.Log("error:" + i); break; } return(result); }
void createPlayableCards() { string[] decksMade = DeckRW.getDecks(); for (int i = 0; i < decksMade.Length; i++) { GameObject d = Instantiate(deckPre, decksMadeList.transform); DeckUI dui = d.GetComponent <DeckUI>(); dui.assignName(decksMade[i], this); } //foreach(GameObject c in deckCards.main) for (int i = 0; i < deckCards.main.Count; i++) { GameObject c = deckCards.main[i]; Cardmaker mkr = c.GetComponent <Cardmaker>(); GameObject card = Instantiate(buildCardPre, mainCardList.transform); card.GetComponent <BuildCard>().initalize(mkr, i, this, deckType.main); } for (int i = 0; i < deckCards.structures.Count; i++) { GameObject c = deckCards.structures[i]; Cardmaker mkr = c.GetComponent <Cardmaker>(); GameObject card = Instantiate(buildCardPre, strcCardList.transform); card.GetComponent <BuildCard>().initalize(mkr, i, this, deckType.structure); } mainCardScroll.GetComponent <ScrollRect>().verticalNormalizedPosition = 1; strcCardScroll.GetComponent <ScrollRect>().verticalNormalizedPosition = 1; decksMadeScroll.GetComponent <ScrollRect>().verticalNormalizedPosition = 1; }
public void Awake() { ui_ExtraDeck = transform.FindChild("ExtraDeck").GetComponent <DeckUI>(); ui_MainDeck = transform.FindChild("MainDeck").GetComponent <DeckUI>(); ui_GraveyardDeck = transform.FindChild("GraveyardDeck").GetComponent <DeckUI>(); ui_RemoveDeck = transform.FindChild("RemoveDeck").GetComponent <DeckUI>(); }
public void Remove() { print("Remove"); DeckUI cells = GameObject.Find("CellsGroup").GetComponent <DeckUI>(); Deck.cards.Remove(current); cells.display(); }
void IDragHandler.OnDrag(PointerEventData eve) { Vector2 moveOffset = eve.position - prePos; DeckUI deckUI = DeckUI.GetInstance(); item.GetComponent <RectTransform>().Translate(moveOffset); prePos = eve.position; }
public void selectDeck(string deck, DeckUI dui) { if (currentDeckUI) { currentDeckUI.deselect(); } currentEditingDeck = deck; currentDeckUI = dui; }
void Awake() { instance = this; // Debug deckData = DeckData.GetInstance(); deckData.LoadData(); slotCountX = deckData.characterCardList.Count - 1; if (slotCountX != 0) { // indexing initialization for (int i = 0; i <= slotCountX; i++) { currentCardList.Add(deckData.characterCardList[i]); } curInvenWidth = (slotCountX * slotSize) + (slotCountX * slotPadding) + slotPadding; for (int i = 1; i <= slotCountX; i++) { GameObject slotObj = Instantiate(OriginSlot) as GameObject; DeckSlot slot = slotObj.GetComponent <DeckSlot>(); slot.InitializeDeckSlot(readonlyCardList[i]); RectTransform slotRect = slot.GetComponent <RectTransform>(); slotRect = slot.GetComponent <RectTransform>(); // get item component RectTransform item = slot.GetItemGameObject().GetComponent <RectTransform>(); slot.name = "slot_" + i; slot.transform.parent = cardPanel.transform; slotRect.localPosition = new Vector3((slotSize * (i - 1)) + (slotPadding * i), 0, 0); slotRect.localScale = Vector3.one; slotRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 50); slotRect.offsetMin = new Vector2(slotRect.offsetMin.x, 0); slotRect.offsetMax = new Vector2(slotRect.offsetMax.x, 0); Image img = item.GetComponent <Image>(); img.sprite = slot.card.ImageSprite; // code for test if (slot.card.Level == 1) { img.color = Color.red; } } } }
public void Add() { DeckUI cells = GameObject.Find("CellsGroup").GetComponent <DeckUI>(); List <CardAsset> results = Deck.cards.FindAll(s => s.Equals(current)); if (results.Count <= 1) { Deck.cards.Add(current); } if (Deck.cards.Count > Deck.cardsNo) { Deck.cards.RemoveAt(0); } cells.display(); }
public void leaveDeck() { if (SaveDeck(currentEditingDeck)) { //create deck GameObject d = Instantiate(deckPre, decksMadeList.transform); DeckUI dui = d.GetComponent <DeckUI>(); dui.assignName(currentEditingDeck, this); } resetDeckCounters(); currentEditingDeck = ""; if (currentDeckUI) { currentDeckUI.deselect(); } swapMode(deckType.deck); }
void IEndDragHandler.OnEndDrag(PointerEventData eve) { if (dragType == "vertical") { DeckSettingUI selectedDeck; DeckUI deckUI = DeckUI.GetInstance(); if (selectedDeck = DeckSettingUI.SearchEnterMouseObject(eve.position)) { selectedDeck.SetCardIndex(deckUI.readonlyCardList[selectedIndex]); } else { DeckSlot selectedSlot = DeckSlot.GetSlotByCard(deckUI.readonlyCardList[selectedIndex]); selectedSlot.SlotFree(); selectedIndex = -1; } Destroy(currentSelectedItem.gameObject); } prePos = Vector2.zero; dragType = ""; }
public void SetCardIndex(Card inputCard) { DeckUI deckUI = DeckUI.GetInstance(); if (card != null) { DeckSlot previousSlot = DeckSlot.GetSlotByCard(card); previousSlot.SlotFree(); } DeckSlot selectedSlot = DeckSlot.GetSlotByCard(inputCard); selectedSlot.SlotSelect(); card = inputCard; // Image Component Copy Image copyImage = DeckSlot.GetSlotByCard(inputCard).GetItemGameObject().GetComponent <Image>(); Util.CopyImage(copyImage, item); // regist -> Controller dc.SetDeckData(card, 0, deckColIdx); }
protected override IEnumerator Load() { RuntimeData.currentKeywordContext = KeywordContext.DeckBuilding; float start = Time.get_realtimeSinceStartup(); UILoader <DeckUI> loader = new UILoader <DeckUI>(this, "DeckUI", "core/scenes/ui/deck", disableOnLoad: true); yield return(loader.Load()); m_ui = loader.ui; m_ui.get_gameObject().SetActive(true); float num = Time.get_realtimeSinceStartup() - start; Log.Info($"Scene load duration : {num}", 84, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\States\\PlayerUI\\DeckEditState.cs"); DeckBuildingEventController deckBuildingEventController = new DeckBuildingEventController(); deckBuildingEventController.OnCloseRequest += OnExit; deckBuildingEventController.OnSaveRequest += OnSave; deckBuildingEventController.OnCancelRequest += OnCancel; deckBuildingEventController.OnDeleteRequest += OnRemoveRequest; deckBuildingEventController.OnDeckSlotSelectionChanged += OnSelectionChanged; deckBuildingEventController.OnCloneRequest += OnCloneRequest; m_ui.eventController = deckBuildingEventController; }
public void SynchronizeDeckData() { DeckData deckData = DeckData.GetInstance(); int cardIdx = deckData.deck[0, deckColIdx]; if (cardIdx <= 0) { return; } Card c = deckData.characterCardList[cardIdx]; card = c; DeckUI deckUI = DeckUI.GetInstance(); DeckSlot selectedSlot = DeckSlot.GetSlotByCard(card); selectedSlot.SlotSelect(); // Image Component Copy Image copyImage = DeckSlot.GetSlotByCard(card).GetItemGameObject().GetComponent <Image>(); Util.CopyImage(copyImage, item); }
public void AddCardToDeck(DeckUI card) { _deck.Add(card); }
private void Buffered(DeckUI deckUI) { buffer.Push(deckUI); }
void IDragHandler.OnDrag(PointerEventData eve) { Vector2 moveOffset = eve.position - prePos; if (dragType == "horizon") { cardPanel.Translate(Vector2.right * moveOffset.x, 0); prePos = eve.position; } else if (dragType == "vertical") { DeckUI deckUI = DeckUI.GetInstance(); currentSelectedItem.GetComponent <RectTransform>().Translate(moveOffset); prePos = eve.position; } if (dragType == "" && Vector2.Distance(eve.position, prePos) > 1.0f) { if (Math.Abs(moveOffset.x) > Math.Abs(moveOffset.y)) { dragType = "horizon"; } else { // drage vertical DeckUI deckUI = DeckUI.GetInstance(); Camera _camera = Camera.main; float screenWidth = _camera.pixelWidth; if (eve.position.x < 20 || eve.position.x > screenWidth - 20) { return; } // n <= ( mouse position - k - widthPad ) / slotSize + 1 if (selectedIndex <= 0 || selectedIndex > deckData.characterCardList.Count - 1) { return; } if (DeckSlot.GetSlotByCard(deckUI.readonlyCardList[selectedIndex]).slotSelected == true) { return; } //select marking DeckSlot selectedSlot = DeckSlot.GetSlotByCard(deckUI.readonlyCardList[selectedIndex]); selectedSlot.SlotSelect(); //Selected Screen correction /* slotSize(n-1) + k + 20 -> StartPoint */ if (deckUI.slotSize * (selectedIndex - 1) + cardPanel.position.x < deckUI.horizonPad) { cardPanel.localPosition = new Vector2(0 - (50 * (selectedIndex - 1)) + deckUI.horizonPad, cardPanel.localPosition.y); } if (deckUI.slotSize * (selectedIndex - 1) + cardPanel.position.x + deckUI.slotSize > screenWidth - deckUI.horizonPad) { cardPanel.Translate(-1 * Vector2.right * (deckUI.slotSize * selectedIndex + cardPanel.position.x - screenWidth + deckUI.horizonPad)); } currentSelectedItem = deckUI.GetSelectedItem(selectedIndex); dragType = "vertical"; } } }