Exemplo n.º 1
0
    void Stack(GameObject selected)
    {
        // if empty bottom stack the cards in place
        // else stack the cards with a negative y offset

        DeckSelectable s1      = slot1.GetComponent <DeckSelectable>();
        DeckSelectable s2      = selected.GetComponent <DeckSelectable>();
        float          yOffset = 0;



        slot1.transform.position = new Vector3(selected.transform.position.x, selected.transform.position.y - yOffset, selected.transform.position.z - 0.01f);
        slot1.transform.parent   = selected.transform; // this makes the children move with the parents

        if (s1.inDeckPile)                             // removes the cards from the top pile to prevent duplicate cards
        {
            DeckFunct.tripsOnDisplay.Remove(slot1.name);
        }

        else if (s1.top) // keeps track of the current value of the top decks as a card has been removed
        {
            DeckFunct.topPos[s1.row].GetComponent <DeckSelectable>().value = s1.value - 1;
        }
        else // removes the card string from the appropriate bottom list
        {
            DeckFunct.bottoms[s1.row].Remove(slot1.name);
        }

        s1.inDeckPile = false; // you cannot add cards to the trips pile so this is always fine
        s1.row        = s2.row;
    }
Exemplo n.º 2
0
    // Start is called before the first frame update
    void Start()
    {
        List <string> deck = DeckFunction.GenerateDeck();

        DeckFunct = FindObjectOfType <DeckFunction>();
        userInput = FindObjectOfType <DeckUserInput>();

        int i = 0;

        foreach (string card in deck)
        {
            if (this.name == card)
            {
                cardFace = DeckFunct.cardFaces[i];
                break;
            }
            i++;
        }
        spriteRenderer = GetComponent <SpriteRenderer>();
        selectable     = GetComponent <DeckSelectable>();
    }