public void RemoveCard(DeckGame game) { if (games.Contains(game)) { games.Remove(game); } }
public void AddCard(UIGame game) { GameObject newgame = Instantiate(uigamePrefab, transform); DeckGame uigame = newgame.GetComponent <DeckGame>(); uigame.gameIAm = game.gameIAm; Sprite sprite = game.spriteToUse; uigame.Setup(uigame.gameIAm, sprite, quiz); games.Add(uigame); }