Exemplo n.º 1
0
    public void Initialize(DeckSelector parent, DeckBuilder.DeckData deckData)
    {
        _deckSelector = parent;
        _deckData     = deckData;

        deckNameText.text = _deckData.deckName;
    }
Exemplo n.º 2
0
    public void AssignCustom1Deck(DeckData data)
    {
        DeckAssignmentHelper(custom1Grimoire, custom1Domain, defaultSoulCrypt);

        player.SetUpDecks();

        CardPlayerData playerData = data.GetGeneral();

        List <CardData> decklist = data.GetCardData();

        StartCoroutine(FillCustomDeckLists(playerData, decklist));
    }
Exemplo n.º 3
0
    public void Initialize(DeckBuilder parent, DeckBuilder.DeckData deckData)
    {
        _deckBuilder = parent;
        _deckData    = deckData;

        if (deckData != null)
        {
            deckList          = _deckData.GetCardData();
            general           = _deckData.GetGeneral();
            faction           = general.faction;
            deckName          = _deckData.deckName;
            deckNameText.text = deckName;
        }
    }
Exemplo n.º 4
0
    private DeckData TryLoadDeck(string deckName)
    {
        DeckData deck = null;

        if (File.Exists(Application.persistentDataPath + "/" + deckName + ".dat"))
        {
            BinaryFormatter bf   = new BinaryFormatter();
            FileStream      file = File.Open(Application.persistentDataPath + "/" + deckName + ".dat", FileMode.Open);

            DeckData data = (DeckData)bf.Deserialize(file);
            file.Close();

            deck = data;
        }

        return(deck);
    }
Exemplo n.º 5
0
    private void LoadAllCustomDecks()
    {
        for (int i = 0; i < savedDecks.Count; i++)
        {
            DeckData loadedDeck = TryLoadDeck(savedDecks[i]);

            if (loadedDeck == null)
            {
                Debug.LogError("Could not find a saved deck with name: " + savedDecks[i]);
                savedDecks.RemoveAt(i);
                continue;
            }

            GameObject deck = Instantiate(userDeckTemplate.gameObject) as GameObject;
            deck.transform.SetParent(userDeckContainer, false);
            deck.SetActive(true);
            UserDeckButton grimoire = deck.GetComponent <UserDeckButton>();

            userDecks.Add(grimoire);
            grimoire.Initialize(this, loadedDeck);
        }
    }
Exemplo n.º 6
0
    public void RefreshLibrary()
    {
        DestroyLibraryListings();

        for (int i = 0; i < _deckBuilder.savedDecks.Count; i++)
        {
            DeckData loadedDeck = TryLoadDeck(_deckBuilder.savedDecks[i]);

            if (loadedDeck == null)
            {
                Debug.LogError("Could not find a saved deck with name: " + _deckBuilder.savedDecks[i]);
                _deckBuilder.savedDecks.RemoveAt(i);
                continue;
            }

            GameObject deck = Instantiate(grimoireTemplate.gameObject) as GameObject;
            deck.transform.SetParent(deckListingContainer, false);
            GrimoireListing grimoire = deck.GetComponent <GrimoireListing>();

            grimoireListings.Add(grimoire);
            grimoire.Initialize(_deckBuilder, loadedDeck);
        }
    }