/// <summary>
        /// Gets a new Decision Vector where continuous elements have potentially been mutated.
        /// Uses <see cref="IVariable"/> to wrap the added number, ensuring a valid Decision Vector is always created.
        /// </summary>
        /// <param name="decisionVector">The existing Decision Vector.</param>
        /// <returns>A new Decision Vector.</returns>
        /// <exception cref="ArgumentException">Thrown when Decision Vector is zero length or has no <seealso cref="VariableContinuous"/> elements.</exception>
        public DecisionVector Operate(DecisionVector decisionVector)
        {
            var oldVectorContinuousElements = decisionVector.GetContinuousElements();

            if (oldVectorContinuousElements.Count == 0)
            {
                throw new ArgumentException("Decision Vector must have continuous elements",
                                            nameof(decisionVector));
            }

            var locationsToMutate = rngManager.GetLocations(
                oldVectorContinuousElements.Count, maximumNumberOfMutations,
                true, mutationProbability);

            var newDv  = new object[decisionVector.Count];
            var newDs  = decisionVector.GetDecisionSpace();
            var offset = 0;

            for (var i = 0; i < decisionVector.Count; i++)
            {
                newDv[i] = decisionVector.ElementAt(i);

                // If variable is not continuous, just copy
                if (newDs.ElementAt(i).GetType() != typeof(VariableContinuous))
                {
                    offset++;
                    continue;
                }

                // Variable is continuous - it may be mutated multiple times.
                var numTimesToMutate = locationsToMutate.Count(l => l == (i - offset));

                for (var j = 0; j < numTimesToMutate; j++)
                {
                    var mutationLocation = rngManager.Rng.Next(0, numberSet.Length);
                    newDv[i] = newDs.ElementAt(i).AddOrWrap(newDv[i], numberSet[mutationLocation]);
                }
            }

            return(DecisionVector.CreateFromArray(newDs, newDv));
        }