Exemplo n.º 1
0
    public void HandleEvent(DebugStates.CharacterEvents eventId, object eventData)
    {
        if(eventData != null)
        {
            Debug.Log("Handle Event: " + eventId.ToString() + ". Data: " + eventData);
        }
        else
        {
            Debug.Log("Handle Event: " + eventId.ToString() );
        }

        mStateMachine.QueueEvent(eventId, eventData);
    }
 static extern bool ContinueDebugEvent(
     uint dwProcessId,
     uint dwThreadId,
     DebugStates dwContinueStatus);
Exemplo n.º 3
0
 // needed so that unity can send message to this object
 public void HandleEvent(DebugStates.CharacterEvents eventId)
 {
     HandleEvent(eventId, null);
 }
Exemplo n.º 4
0
 static extern bool ContinueDebugEvent(
     uint dwProcessId,
     uint dwThreadId,
     DebugStates dwContinueStatus);