public void EnableCollisionForIndex(int index)
    {
        GameDebug.Assert(colliders != null, "No collider hitcollisioncollection:{0}", gameObject.name);

        collidersEnabled = true;

        if (buffer[index].tick == lastRollbackTick)
        {
            //GameDebug.Log("skipping rollback");
            return;
        }

        Profiler.BeginSample("EnableCollisionForIndex");

        for (var i = 0; i < colliders.Length; i++)
        {
            if (colliders[i].collider.gameObject.layer != HitCollisionModule.HitCollisionLayer)
            {
                colliders[i].collider.gameObject.layer = HitCollisionModule.HitCollisionLayer;
            }
        }

        lastRollbackTick = buffer[index].tick;

        GameDebug.Assert(index >= 0 && index < bufferSize, "Rollback index out of bounds");

        for (var i = 0; i < colliders.Length; i++)
        {
            var bonePosition = buffer[index].bonePositions[i];
            var boneRotation = buffer[index].boneRotations[i];

            var worldPos = boneRotation * colliders[i].localPosition + bonePosition;
            var worldRot = boneRotation * colliders[i].localRotation;

            colliders[i].collider.transform.position = worldPos;
            colliders[i].collider.transform.rotation = worldRot;


            if (HitCollisionModule.ShowDebug.IntValue > 0)
            {
                DebugPrimitiveModule.ClearChannel(HitCollisionModule.PrimDebugChannel);

                CapsuleCollider capsuleCollider = colliders[i].collider as CapsuleCollider;
                if (capsuleCollider != null)
                {
                    var center = capsuleCollider.transform.TransformPoint(capsuleCollider.center);
                    var v      = capsuleCollider.transform.rotation * Vector3.up;
                    var L      = capsuleCollider.height - capsuleCollider.radius * 2;
                    var pA     = center - v * L * 0.5f;
                    var pB     = center + v * L * 0.5f;
                    DebugPrimitiveModule.CreateCapsulePrimitive(HitCollisionModule.PrimDebugChannel, pA, pB, capsuleCollider.radius, Color.green, 0);
                }
            }
        }

        Profiler.EndSample();
    }
    public static void PrepareColliders(ref ComponentArray <HitCollisionHistory> collections, int tick, int mask, Entity forceExcluded, Entity forceIncluded, ray ray, float rayDist, float radius)
    {
        Profiler.BeginSample("HitCollisionHistory.PrepareColliders [SphereCast]");

        for (var i = 0; i < collections.Length; i++)
        {
            var collection = collections[i];
            if (!IsRelevant(collection, mask, forceExcluded, forceIncluded))
            {
                collection.DisableHitCollision();
                continue;
            }

            var stateIndex = collection.GetStateIndex(tick);

            Profiler.BeginSample("-capsule test");
            var boundCenter = collection.boundsCenterBuffer[stateIndex];

            var rayEnd            = ray.origin + ray.direction * rayDist;
            var closestPointOnRay = coll.ClosestPointOnLineSegment(ray.origin, rayEnd, boundCenter);
            var dist      = math.distance(closestPointOnRay, boundCenter);
            var boundsHit = dist < collection.settings.boundsRadius + radius;

            Profiler.EndSample();

            if (boundsHit)
            {
                collection.EnableCollisionForIndex(stateIndex);
            }
            else
            {
                collection.DisableHitCollision();
            }

            if (HitCollisionModule.ShowDebug.IntValue > 0)
            {
                DebugPrimitiveModule.ClearChannel(HitCollisionModule.PrimDebugChannel);
                DebugPrimitiveModule.CreateCapsulePrimitive(HitCollisionModule.PrimDebugChannel,
                                                            ray.origin + ray.direction * radius, ray.origin + ray.direction * (rayDist - radius), radius, Color.yellow, 5);
                DebugPrimitiveModule.CreateSpherePrimitive(HitCollisionModule.PrimDebugChannel, boundCenter,
                                                           collection.settings.boundsRadius,
                                                           boundsHit ? Color.yellow : Color.gray, 5);
            }
        }

        Profiler.EndSample();
    }