public void setFields()
    {
        this.enabled = true;

        mainCoin.text = PlayerPrefs.GetInt("Total Coin").ToString("F0");

        Vector3 cameraOffset = variables.getCameraOffset();

        float initialMinCountdown = variables.GetSpawnObjectMinCountdown();
        float initialMaxCountdown = variables.GetSpawnObjectMaxCountdown();
        int   initialMinObject    = variables.GetSpawnObjectMinNumber();
        int   initialMaxObject    = variables.GetSpawnObjectMaxNumber();

        float initialThrowingObjectMinSpeed = variables.GetMinSpeed();
        float initialThrowingObjectMaxSpeed = variables.GetMaxSpeed();

        float initialPlayerSpeed  = variables.GetPlayerSpeed();
        float initialTurningSpeed = variables.GetTurningSpeed();

        int initialCoinAmount = variables.GetCoinAmount();

        int   initialAICount = variables.GetAICount();
        float initialAISpeed = variables.GetAISpeed();

        //*******************************************************************************\\

        this.cameraOffsetX.text = cameraOffset.x.ToString("F2");
        this.cameraOffsetY.text = cameraOffset.y.ToString("F2");
        this.cameraOffsetZ.text = cameraOffset.z.ToString("F2");

        this.minCountdown.text = initialMinCountdown.ToString("F2");
        this.maxCountdown.text = initialMaxCountdown.ToString("F2");
        this.minObject.text    = initialMinObject.ToString("F0");
        this.maxObject.text    = initialMaxObject.ToString("F0");

        this.throwingObjectMinSpeed.text = initialThrowingObjectMinSpeed.ToString("F2");
        this.throwingObjectMaxSpeed.text = initialThrowingObjectMaxSpeed.ToString("F2");

        this.playerSpeed.text  = initialPlayerSpeed.ToString("F2");
        this.turningSpeed.text = initialTurningSpeed.ToString("F2");

        this.coinAmount.text = initialCoinAmount.ToString("F0");

        this.AICount.text = initialAICount.ToString("F0");
        this.AISpeed.text = initialAISpeed.ToString("F2");

        //*******************************************************************************\\

        minCountdownSlider.value = initialMinCountdown;
        maxCountdownSlider.value = initialMaxCountdown;
        minObjectSlider.value    = initialMinObject;
        maxObjectSlider.value    = initialMaxObject;

        throwingObjectMinSpeedSlider.value = initialThrowingObjectMinSpeed;
        throwingObjectMaxSpeedSlider.value = initialThrowingObjectMaxSpeed;

        playerSpeedSlider.value  = initialPlayerSpeed;
        turningSpeedSlider.value = initialTurningSpeed;

        coinAmountSlider.value = initialCoinAmount;

        AICountSlider.value = initialAICount;
        AISpeedSlider.value = initialAISpeed;
    }