public static void Log(object message, UnityEngine.Object context, DebugGroup group = DebugGroup.All) { #if DEBUG if ((logMask & (int)group) > 0) { Debug.LogFormat(context.ToString(), MESSAGE_FORMAT, message, group); } #endif }
public static void Log(object message, DebugGroup group = DebugGroup.All) { #if DEBUG if ((logMask & (int)group) > 0) { Debug.LogFormat(MESSAGE_FORMAT, message, group); } #endif }
internal CsprojSettings(IDictionary <string, string?> projectWideSettings, IDictionary <string, string?> debugSettings, IDictionary <string, string?> releaseSettings) { ProjectWideGroup = CreatePropertyGroup(projectWideSettings); DebugGroup = CreatePropertyGroup(debugSettings); DebugGroup?.Add(new XAttribute(Constants.Condition, string.Format(Mode, Constants.Debug))); ReleaseGroup = CreatePropertyGroup(releaseSettings); ReleaseGroup?.Add(new XAttribute(Constants.Condition, string.Format(Mode, Constants.Release))); }
// Use this for initialization void Start() { bar = GetComponent <Scrollbar> (); Hp = 0; var root = DebugManager.Instance.Root; var group = new DebugGroup("Cheat HP"); root.Add(group); group.Add(new DebugAction("+100 HP", () => Hp += 100)); group.Add(new DebugAction("+200 HP", () => Hp += 200)); group.Add(new DebugAction("+300 HP", () => Hp += 300)); group.Add(new DebugAction("+1000 HP", () => Hp += 1000)); group.Add(new DebugAction("-100 HP", () => Hp -= 100)); group.Add(new DebugAction("-400 HP", () => Hp -= 400)); }
public void AddGroup(DebugGroup Group) { if (!HasGroup(Group.Name)) { if (Group.Name.Equals("Default")) { Group.Id = 0; } else { Group.Id = DebugGroups.Count; } DebugGroups.Add(Group); Persist(); } }
public override void OnInspectorGUI() { if (groupToAdd == null) { groupToAdd = new DebugGroup("Group Name", Color.white, Color.white); } DebugGroupConfig Config = (DebugGroupConfig)target; Config.hideFlags = HideFlags.None; #region Add Group GUILayout.Label("Add Group", EditorStyles.boldLabel); GUILayout.BeginVertical("Box"); TextField(ref groupToAdd.Name, "Group Name"); if (!groupToAdd.Name.Equals("") && Config.HasGroup(groupToAdd.Name)) { var l = groupToAdd.Name.Equals("Default") ? "Group name reserved. Check settings." : "Group name already being used."; GUILayout.Label(l, EditorStyles.boldLabel); } else if (groupToAdd.Name.Equals("")) { GUILayout.Label("Invalid Group Name.", EditorStyles.boldLabel); } ColorField(ref groupToAdd.GroupColor, "Group Color"); ColorField(ref groupToAdd.DebugColor, "Debug Color"); EditorGUILayout.Space(); GUI.backgroundColor = Color.green; if (GUILayout.Button("Add Group") && !Config.HasGroup(groupToAdd.Name)) { Config.AddGroup(groupToAdd); groupToAdd = new DebugGroup("Group Name", Color.white, Color.white); } GUI.backgroundColor = Color.white; GUILayout.EndVertical(); GUIHorizontalLine(); #endregion #region Registered Groups GUILayout.Label("Registered Debug Groups", EditorStyles.boldLabel); scroll = EditorGUILayout.BeginScrollView(scroll, GUILayout.ExpandHeight(true)); if (Config.DebugGroups == null) { Config.DebugGroups = new List <DebugGroup>(); } if (Config.DebugGroups.Count > 0) { for (int i = 0; i < Config.DebugGroups.Count; i++) { DebugGroup Group = Config.DebugGroups[i]; EditorGUILayout.LabelField("Id: " + Group.Id.ToString(), EditorStyles.boldLabel); GUILayout.BeginVertical("Box"); EditorGUIUtility.labelWidth = 100; if (i == 0) { GUILayout.Label("Default"); } else { TextField(ref Group.Name, "Group Name"); } if (i > 0) { BoolField(ref Group.Allowed, "Enabled?"); } BoolField(ref Group.Store, "Can Store?"); BoolField(ref Group.Externalize, "Can Externalize?"); ColorField(ref Group.GroupColor, "Group Color"); ColorField(ref Group.DebugColor, "Debug Color"); GUILayout.Space(5); GUILayout.BeginHorizontal(); if (Application.isPlaying) { if (GUILayout.Button("Dump Group")) { Debugatron.DumpLogHistory(Group); } } GUI.backgroundColor = Color.red; if (i > 0) { if (GUILayout.Button("Remove Group")) { Config.RemoveGroup(Group.Name); i--; } } GUI.backgroundColor = Color.white; GUILayout.EndHorizontal(); GUILayout.EndVertical(); EditorGUILayout.Space(); } } else { DebugGroup DefaultGroup = new DebugGroup("Default", Color.white, Color.white); Config.AddGroup(DefaultGroup); } EditorGUILayout.EndScrollView(); #endregion if (hasChange) { hasChange = false; EditorUtility.SetDirty(target); } }