void GetChild() { myObj = target as DebugContainer; myObj.ManageList = GameObjectExtensions.FindChildOfInterface <Transform>(myObj.gameObject); // 自分を外す myObj.ManageList.Remove(myObj.transform); }
public void Dispose() { Finish(); if (DebugContainer != null) { DebugContainer.Dispose(); } if (UnitContainer != null) { UnitContainer.Dispose(); } _isInitialized = false; }
void OnEnable() { // GetChild(); myObj = target as DebugContainer; }