Exemplo n.º 1
0
 void Start()
 {
     //cache the death menu and event system
     death_menu   = gameObject.GetComponent <Deathmenu>();
     event_system = gameObject.GetComponent <EventSystemScript>();
     pause_menu   = GameObject.Find("Pausemenu").GetComponent <Canvas>();
     set_active(false);
 }
Exemplo n.º 2
0
 void Start()
 {
     speed = Random.Range(speed - 2, speed + 2);
     if (speed > 0)
     {
         speed *= -1;
     }
     //randomize speed
     ps       = gameObject.GetComponent <ParticleSystem>();
     fulllife = ps.startLifetime;
     kill     = GameObject.Find("SceneManager").GetComponent <Deathmenu>();
 }
Exemplo n.º 3
0
 void Start()
 {
     deathmenu = GameObject.FindWithTag("Scenemanager").GetComponent <Deathmenu>();
     powerups  = GameObject.FindGameObjectsWithTag("Powerup");
 }
Exemplo n.º 4
0
 void Start()
 {
     deathmenu = GameObject.Find("SceneManager").GetComponent <Deathmenu>();
 }