void Start() { //cache the death menu and event system death_menu = gameObject.GetComponent <Deathmenu>(); event_system = gameObject.GetComponent <EventSystemScript>(); pause_menu = GameObject.Find("Pausemenu").GetComponent <Canvas>(); set_active(false); }
void Start() { speed = Random.Range(speed - 2, speed + 2); if (speed > 0) { speed *= -1; } //randomize speed ps = gameObject.GetComponent <ParticleSystem>(); fulllife = ps.startLifetime; kill = GameObject.Find("SceneManager").GetComponent <Deathmenu>(); }
void Start() { deathmenu = GameObject.FindWithTag("Scenemanager").GetComponent <Deathmenu>(); powerups = GameObject.FindGameObjectsWithTag("Powerup"); }
void Start() { deathmenu = GameObject.Find("SceneManager").GetComponent <Deathmenu>(); }