public void RemoveHealth(float damage) { health -= damage; visualHealth -= damage; // Remove health by a given amount if (health <= 0) // Kill player { deathScript.Death(); health = 0; } }
public void RemoveHealth(float damage) { health -= damage; visualHealth -= damage; // Remove health by a given amount if (health <= 0) // Kill player { deathScript.Death(); health = 0; } }