Exemplo n.º 1
0
        public new object clone()
        {
            Creature copy = base.clone() as Creature;

            if (ClassAsset != null)
            {
                copy.ClassAsset = ClassAsset.clone() as GameAsset <Class>;
            }

            copy.Stats     = Stats.clone() as Stats;
            copy.RNG       = new Random();
            copy.Effects   = new List <AbilityEffect>();
            copy.Abilities = new List <Ability>();
            Abilities.ForEach(a => copy.addAbility(a.clone() as Ability));

            if (DeathAnimation != null)
            {
                copy.DeathAnimationAsset =
                    DeathAnimationAsset.clone() as GameAsset <SpriteAnimation>;
            }

            if (AttackAnimation != null)
            {
                copy.AttackAnimationAsset =
                    AttackAnimationAsset.clone() as GameAsset <SpriteAnimation>;
            }

            if (DamageAnimation != null)
            {
                copy.DamageAnimationAsset =
                    DamageAnimationAsset.clone() as GameAsset <SpriteAnimation>;
            }

            if (LevelUpAnimation != null)
            {
                copy.LevelUpAnimationAsset =
                    LevelUpAnimationAsset.clone() as GameAsset <SpriteAnimation>;
            }

            // TODO
            // copy.Weapon = Weapone.clone() as Weapon;
            // copy.Chestplate = Chestplate.clone() as Chestplate;
            // copy.Helmet = Helmet.clone() as Helmet;
            // copy.Pants = Pants.clone() as Pants;
            return(copy);
        }
Exemplo n.º 2
0
        /// Loads required resources for this creature
        public override void load(ContentManager content)
        {
            base.load(content);
            AbilityFiles.ForEach(af => {
                Ability ability = content.Load <Ability>(af);
                if (Abilities.Where(a => a.Title == ability.Title).Count() == 0)
                {
                    addAbility(ability.clone() as Ability);
                }
            });

            Abilities.ForEach(a => a.load(content));

            if (DeathSoundFile != null)
            {
                DeathSound = content.Load <SoundEffect>(DeathSoundFile);
            }

            if (AttackSoundFile != null)
            {
                AttackSound = content.Load <SoundEffect>(AttackSoundFile);
            }

            if (DamageSoundFile != null)
            {
                DamageSound = content.Load <SoundEffect>(DamageSoundFile);
            }

            if (LevelUpSoundFile != null)
            {
                LevelUpSound = content.Load <SoundEffect>(LevelUpSoundFile);
            }

            if (DeathAnimationAsset != null)
            {
                DeathAnimationAsset.load(content);
            }
            if (AttackAnimationAsset != null)
            {
                AttackAnimationAsset.load(content);
            }
            if (DamageAnimationAsset != null)
            {
                DamageAnimationAsset.load(content);
            }
            if (LevelUpAnimationAsset != null)
            {
                LevelUpAnimationAsset.load(content);
            }

            if (DeathAnimation != null)
            {
                DeathAnimation.load(content);
                DeathAnimation.Origin = this;
            }

            if (AttackAnimation != null)
            {
                AttackAnimation.load(content);
                AttackAnimation.Origin = this;
            }

            if (DamageAnimation != null)
            {
                DamageAnimation.load(content);
                DamageAnimation.Origin = this;
            }

            if (LevelUpAnimation != null)
            {
                LevelUpAnimation.load(content);
                LevelUpAnimation.Origin = this;
            }

            if (ClassAsset != null)
            {
                ClassAsset.load(content);
            }
            if (Class != null)
            {
                Class.Creature = this;
            }
        }