private void UpdateZapAmount()
    {
        int particleEmmision = Mathf.CeilToInt(DeanUtils.Map(Time.time, m_LastSpeedBoostTime, m_LastSpeedBoostTime + m_SpeedBoostDelay, 0, 7));

        ParticleSystem.EmissionModule module = m_ZapSystem.emission;

        module.rateOverTime = particleEmmision;
    }
Exemplo n.º 2
0
    void UpdateUI()
    {
        float normalizedEnergy = DeanUtils.Map(m_CurrentEnergy, 0, m_TotalEnergy, 0.0f, 1.0f);

        GameManager.m_Singleton.m_UIManager.SetEnergyBarValue(normalizedEnergy);
    }