Exemplo n.º 1
0
    IEnumerator StandTime()
    {
        yield return(new WaitForSeconds(1));

        Dealer_AI.TurnCard();
        _DealerPoints.SetActive(true);
        StartCoroutine(DealerMath());
        yield return(null);
    }
Exemplo n.º 2
0
    IEnumerator onReset()
    {
        _WinText.SetActive(false);
        _DealerPoints.SetActive(false);
        _ResetBtn.SetActive(false);
        Dealer_AI.ResetCards();
        User_Player.ResetCards();
        DDown = false;
        SoundManagerScript.Sound("resetsound");
        yield return(new WaitForSeconds(2));

        StartCoroutine(OpeningDraws(0));
        yield return(null);
    }
Exemplo n.º 3
0
    void Start()
    {
        VolumeData SettingsData = gameObject.GetComponent <JsonSerial>().getSettings();

        OpeningsScene = SettingsData.OpeningsAnimation;
        SoundManagerScript.FXVolume(SettingsData.volumeFx);
        SoundManagerScript.MasterVolume(SettingsData.volumeBackground);

        User_Player = _Player.GetComponent <Player>();
        Dealer_AI   = _DealerAI.GetComponent <Player>();
        User_Player.initialize();
        Dealer_AI.initialize();
        HideUIButtons(false);
        StartCoroutine(WaitingStart());
    }