IEnumerator StandTime() { yield return(new WaitForSeconds(1)); Dealer_AI.TurnCard(); _DealerPoints.SetActive(true); StartCoroutine(DealerMath()); yield return(null); }
IEnumerator onReset() { _WinText.SetActive(false); _DealerPoints.SetActive(false); _ResetBtn.SetActive(false); Dealer_AI.ResetCards(); User_Player.ResetCards(); DDown = false; SoundManagerScript.Sound("resetsound"); yield return(new WaitForSeconds(2)); StartCoroutine(OpeningDraws(0)); yield return(null); }
void Start() { VolumeData SettingsData = gameObject.GetComponent <JsonSerial>().getSettings(); OpeningsScene = SettingsData.OpeningsAnimation; SoundManagerScript.FXVolume(SettingsData.volumeFx); SoundManagerScript.MasterVolume(SettingsData.volumeBackground); User_Player = _Player.GetComponent <Player>(); Dealer_AI = _DealerAI.GetComponent <Player>(); User_Player.initialize(); Dealer_AI.initialize(); HideUIButtons(false); StartCoroutine(WaitingStart()); }