private void DealHands()
        {
            if (CardsInDeck < 10)
            {
                DealHandsButtonVisible   = false;
                ShuffleDeckButtonVisible = true;
                MessageBoard             = "There are not enough cards\n" +
                                           "in the deck to play the hand.";
            }
            else
            {
                PlayerHand.clearHand();
                DealerHand.clearHand();
                PlayerHand.AddCard(MyDeck.pick());
                PlayerHand.AddCard(MyDeck.pick());
                DealerHand.AddCard(MyDeck.pick());
                DealerHand.AddCard(MyDeck.pick());

                HitButtonVisible         = true;
                StayButtonVisible        = true;
                ShuffleDeckButtonVisible = false;
                DealHandsButtonVisible   = false;

                CardsInDeck     = MyDeck.CardsLeft();
                DealerHandValue = 0;
                PlayerHandValue = 0;
                MessageBoard    = "";
            }
        }
Exemplo n.º 2
0
        public void Stay()
        {
            round_replay.PushAction(0, Player.Hand.GetHighValue(), DealerHand.Cards[1].NumValue);
            while (DealerShouldHit())
            {
                DealerHand.AddCard(Deck.DrawCard());
            }

            if (DealerHand.HasBlackJack() && !Player.Hand.HasBlackJack())
            {
                EndRound(false);
            }
            else if (DealerHand.GetHighValue() > 21)
            {
                EndRound(true);
            }
            else if (Player.Hand.GetHighValue() >= DealerHand.GetHighValue())
            {
                EndRound(true);
            }
            else
            {
                EndRound(false);
            }
        }
Exemplo n.º 3
0
        /// <summary>
        /// Dealer Play
        /// </summary>
        /// <returns>The result </returns>
        public static List <Result> DealerPlay()
        {
            List <Result> result = new List <Result>();

            bool drawCard = true;

            // Check if player gone Bust or not
            if (PlayerHands[0].Score > 21)
            {
                drawCard = false;
            }

            if (PlayerHands[0].HasSurrendered)   // player surrender
            {
                result.Add(Result.Surrendered);
                // player get half the bet
                PlayerFunds += PlayerHands[0].Bet / 2;
            }

            // Draw Card for Dealer
            if (!PlayerHands[0].HasSurrendered && drawCard)
            {
                while (DealerHand.Score < 17)
                {
                    DealerHand.AddCard(_deck.DealOneCard());
                }
            }

            // Check Player Result
            for (int x = 0; x < PlayerHands.Count && !PlayerHands[0].HasSurrendered; x++)
            {
                if (DealerHand.Score > 21 || (PlayerHands[x].Score > DealerHand.Score &&
                                              PlayerHands[x].Score <= 21))// player win

                {
                    result.Add(Result.Won);
                    // player gain twice their bet
                    PlayerFunds += PlayerHands[x].Bet * 2;
                }
                else if (PlayerHands[x].Score > 21)    // player bust
                {
                    result.Add(Result.Bust);
                }
                else if (PlayerHands[x].Score == DealerHand.Score)    // player Push

                {
                    result.Add(Result.Push);
                    // player get their bet back
                    PlayerFunds += PlayerHands[x].Bet;
                }
                else if (PlayerHands[x].Score < DealerHand.Score)     // player lost
                {
                    result.Add(Result.Lost);
                }
            }

            return(result);
        }
        private void Stay()
        {
            PlayerHandValue = PlayerHand.handValue();
            DealerHandValue = DealerHand.handValue();

            bool dealerHas5CardsWithValueSmallerThan21 = false;
            int  count = DealerHand.CardsInHand.Count;

            while (!dealerHas5CardsWithValueSmallerThan21 && DealerHandValue < 18)
            {
                DealerHand.AddCard(MyDeck.pick());
                DealerHandValue = DealerHand.handValue();
                count++;
                if (count == 5 && DealerHandValue <= 21)
                {
                    dealerHas5CardsWithValueSmallerThan21 = true;
                }
            }

            string winner = (dealerHas5CardsWithValueSmallerThan21 ||
                             (DealerHandValue >= PlayerHandValue && DealerHandValue <= 21)) ? "Dealer wins!" : "Player wins!";

            if (DealerHandValue == PlayerHandValue && !dealerHas5CardsWithValueSmallerThan21)
            {
                winner = "It's a draw.";
            }

            MessageBoard = $"{winner}";

            if (winner == "Dealer wins!")
            {
                DealerScore++;
            }
            if (winner == "Player wins!")
            {
                PlayerScore++;
            }

            HitButtonVisible         = false;
            StayButtonVisible        = false;
            ShuffleDeckButtonVisible = true;
            DealHandsButtonVisible   = true;
            CardsInDeck = MyDeck.CardsLeft();
        }