protected void HandleEngoopening(Vector2 startPoint, Vector2 direction) { float duration = 1f; DeadlyDeadlyGoopManager goopManagerForGoopType = DeadlyDeadlyGoopManager.GetGoopManagerForGoopType(SnareGoop.goopDefinition); goopManagerForGoopType.TimedAddGoopLine(startPoint, startPoint + direction * this.attackLength, this.barrageRadius, duration); }
protected override IEnumerator Top() { DeadlyDeadlyGoopManager goopManagerForGoopType = DeadlyDeadlyGoopManager.GetGoopManagerForGoopType(EasyGoopDefinitions.FireDef); goopManagerForGoopType.TimedAddGoopLine(base.BulletBank.aiActor.CenterPosition, this.BulletManager.PlayerPosition(), 2, 0.25f); yield break; }
// Token: 0x06000120 RID: 288 RVA: 0x0000AC74 File Offset: 0x00008E74 private void Attack() { bool flag = this.Owner == null; if (flag) { this.Owner = this.m_aiActor.GetComponent <BabyGoodShellicopter.ChopperBehavior>().Owner; } float num = -1f; List <AIActor> activeEnemies = this.Owner.CurrentRoom.GetActiveEnemies(RoomHandler.ActiveEnemyType.All); bool flag2 = activeEnemies == null | activeEnemies.Count <= 0; if (!flag2) { AIActor nearestEnemy = this.GetNearestEnemy(activeEnemies, this.m_aiActor.sprite.WorldCenter, out num, null); bool flag3 = nearestEnemy && num < 10f; if (flag3) { bool flag4 = this.IsInRange(nearestEnemy); if (flag4) { bool flag5 = !nearestEnemy.IsHarmlessEnemy && nearestEnemy.IsNormalEnemy && !nearestEnemy.healthHaver.IsDead && nearestEnemy != this.m_aiActor; if (flag5) { if (UnityEngine.Random.value <= 0.1f) { this.m_aiActor.StartCoroutine(this.sayVoiceLine()); } float x = UnityEngine.Random.value; Vector2 unitCenter = this.m_aiActor.specRigidbody.UnitCenter; Vector2 unitCenter2 = nearestEnemy.specRigidbody.HitboxPixelCollider.UnitCenter; float z = BraveMathCollege.Atan2Degrees((unitCenter2 - unitCenter).normalized); if (x <= 0.2f) { this.m_aiActor.StartCoroutine(this.IgniteColumn1(z)); this.m_aiActor.StartCoroutine(this.IgniteColumn2(z)); DeadlyDeadlyGoopManager gooper = DeadlyDeadlyGoopManager.GetGoopManagerForGoopType(BabyGoodShellicopter.napalmGoop); gooper.TimedAddGoopLine(this.m_aiActor.sprite.WorldCenter, this.m_aiActor.sprite.WorldCenter + BraveMathCollege.DegreesToVector(z, 8), 0.8f, 2f); } else if (x <= 0.4f) { this.m_aiActor.StartCoroutine(shootRockets(z)); } else if (x <= 0.7f) { this.m_aiActor.StartCoroutine(eightShots()); } else { this.m_aiActor.StartCoroutine(eightShots2(z)); } } } } } }
public override void OnReloadPressed(PlayerController player, Gun gun, bool manualReload) { if (gun.ClipShotsRemaining < gun.ClipCapacity) { DeadlyDeadlyGoopManager goopManagerForGoopType = DeadlyDeadlyGoopManager.GetGoopManagerForGoopType(EasyGoopDefinitions.FireDef); Vector2 vector = gun.sprite.WorldCenter; Vector2 normalized = (player.unadjustedAimPoint.XY() - vector).normalized; goopManagerForGoopType.TimedAddGoopLine(gun.sprite.WorldCenter, gun.sprite.WorldCenter + normalized * 10, 1.5f, 0.5f); } base.OnReloadPressed(player, gun, manualReload); }
//Add the item's functionality down here! I stole most of this from the Stuffed Star active item code! protected override void DoEffect(PlayerController user) { float length = 13; float width = 2.5f; if (user.PlayerHasActiveSynergy("Ooh Eee Ooh Ah Ah!")) { length = 20; width = 4; } DeadlyDeadlyGoopManager goopManagerForGoopType = DeadlyDeadlyGoopManager.GetGoopManagerForGoopType(EasyGoopDefinitions.CharmGoopDef); Vector2 vector = user.CenterPosition; Vector2 normalized = (user.unadjustedAimPoint.XY() - vector).normalized; goopManagerForGoopType.TimedAddGoopLine(user.CenterPosition, user.CenterPosition + normalized * length, width, 0.5f); if (user.PlayerHasActiveSynergy("Number 9")) { goopManagerForGoopType.TimedAddGoopLine(user.CenterPosition, user.CenterPosition + (normalized * -1) * length, width, 0.5f); } //goopManagerForGoopType.gameObject.AddComponent<PurifiedWaterGoop>(); }
private IEnumerator DoBurst() { this.aiActor.MovementSpeed = 0; this.aiAnimator.PlayUntilFinished("burst", false, null, -1f, false); yield return(new WaitForSeconds(0.25f)); if (this.aiActor.OverrideTarget) { DeadlyDeadlyGoopManager goopManagerForGoopType = DeadlyDeadlyGoopManager.GetGoopManagerForGoopType(EasyGoopDefinitions.FireDef); AkSoundEngine.PostEvent("Play_OBJ_glassbottle_shatter_01", this.gameObject); Vector2 vector = this.specRigidbody.UnitCenter; Vector2 normalized = (this.aiActor.OverrideTarget.UnitCenter - vector).normalized; goopManagerForGoopType.TimedAddGoopLine(this.specRigidbody.UnitCenter, this.specRigidbody.UnitCenter + normalized * 7, 1f, 0.5f); } yield return(new WaitForSeconds(0.25f)); this.sprite.renderer.enabled = false; this.aiActor.EraseFromExistence(); yield break; }