Exemplo n.º 1
0
        public void StartEffect(NodeAddedEvent e, DeadTankNode deadTankNode, [JoinByTank, Combine] BrokenNode brokenPart)
        {
            Shader transparentShader = deadTankNode.tankShader.TransparentShader;

            brokenPart.brokenEffect.StartEffect(deadTankNode.assembledTank.AssemblyRoot, deadTankNode.rigidbody.Rigidbody, brokenPart.baseRenderer.Renderer, transparentShader, (deadTankNode.temperatureVisualController.Temperature < 0f) ? ((float)1) : ((float)20));
            brokenPart.baseRenderer.Renderer.enabled = false;
        }
Exemplo n.º 2
0
        public void DisableShadowOnDeadState(NodeRemoveEvent evt, DeadTankNode state, [Combine, JoinByTank] TankPartRendererNode renderer)
        {
            Renderer renderer2 = renderer.baseRenderer.Renderer;

            renderer2.enabled = false;
            TankMaterialsUtil.SetAlpha(renderer2, 0f);
        }
Exemplo n.º 3
0
        public void SetHighFriction(NodeAddedEvent e, DeadTankNode tank)
        {
            List <Collider> tankToStaticColliders = tank.tankColliders.TankToStaticColliders;
            int             count = tankToStaticColliders.Count;

            for (int i = 0; i < count; i++)
            {
                Collider collider = tankToStaticColliders[i];
                collider.material = tank.tankCollidersUnity.highFrictionMaterial;
            }
        }
Exemplo n.º 4
0
 public void StopObservation(NodeAddedEvent e, DeadTankNode tank, [JoinByTank, Context] SlotNode slot, [JoinByModule, Context] ModuleNode module)
 {
     slot.Entity.AddComponentIfAbsent <EnergyInjectionSlotStopObservationComponent>();
 }
Exemplo n.º 5
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 public void HideOutlineRenderersOnDeadState(NodeAddedEvent evt, [Combine] InitializedOutlineTankPartNode renderer, [Context, JoinByTank] AssembledActivatedInitializedOutlineTankNode tank, [Context, JoinByTank] DeadTankNode state)
 {
     renderer.tankPartOutlineEffectUnity.SwitchOutlineRenderer(false);
 }
Exemplo n.º 6
0
 public void HideOutlineRenderersOnDeadState(NodeRemoveEvent evt, DeadTankNode tank, [Combine, JoinByTank] InitializedOutlineTankPartNode renderer)
 {
     renderer.tankPartOutlineEffectUnity.SwitchOutlineRenderer(false);
     tank.tankPartOutlineEffectUnity.UpdateTankPartOutlineEffectTransparency(0f);
 }