// Update is called once per frame void Update() { if (DayController.CurrentDay > 9) { transform.Find("ContinueText").gameObject.SetActive(false); transform.Find("DayLabel").gameObject.SetActive(false); transform.Find("PlayAgain").gameObject.SetActive(true); } Day day = storiesByDay[DayController.CurrentDay]; storyText.text = day.Story; if (Input.GetKeyDown(KeyCode.Return) && DayController.CurrentDay <= 9) { DayController.StartDay(day.Multiplier, day.Energy, DayController.CurrentDay >= 4); } }