void Start() { gameData = datamanager.LoadData(); Debug.Log($"posX: {gameData.Position}"); player.transform.position = gameData.Position; /*Debug.Log($"posX: {gameData.PosX}"); * Debug.Log($"posY: {gameData.PosY}"); * player.transform.position = new Vector2(gameData.PosX, gameData.PosY);*/ }