public WorldLink(Database.Records.GameServerRecord GameServer) { this.GameServer = GameServer; socket = new SilverSock.SilverSocket(); socket.OnConnected += new SilverSock.SilverEvents.Connected(Connected); socket.OnDataArrivalEvent += new SilverSock.SilverEvents.DataArrival(DataArrival); socket.OnFailedToConnect += new SilverSock.SilverEvents.FailedToConnect(FailedToConnect); socket.OnSocketClosedEvent += new SilverSock.SilverEvents.SocketClosed(LostConnection); retryTimer.Elapsed += new ElapsedEventHandler(RetryToConnect); System.Threading.Thread.Sleep(150); socket.ConnectTo(GameServer.Adress, GameServer.CommunicationPort); }
public WorldLink(Database.Records.GameServerRecord GameServer) { this.GameServer = GameServer; socket = new SilverSock.SilverSocket(); socket.OnConnected += new SilverSock.SilverEvents.Connected(Connected); socket.OnDataArrivalEvent += new SilverSock.SilverEvents.DataArrival(DataArrival); socket.OnFailedToConnect += new SilverSock.SilverEvents.FailedToConnect(FailedToConnect); socket.OnSocketClosedEvent += new SilverSock.SilverEvents.SocketClosed(LostConnection); retryTimer.Elapsed += new ElapsedEventHandler(RetryToConnect); System.Threading.Thread.Sleep(150); socket.ConnectTo(GameServer.Adress, GameServer.CommunicationPort); }