Exemplo n.º 1
0
        protected void SaveGuildsSQL()
        {
            Stopwatch                     watch          = Stopwatch.StartNew();
            List <Database.Guild>         GuildList      = new List <Database.Guild>();
            List <Database.GuildWar>      WarList        = new List <Database.GuildWar>();
            List <Database.GuildAlliance> GuildAlliances = new List <Database.GuildAlliance>();
            int index = 0;

            foreach (BaseGuild guild in World.BuffGuild)
            {
                List <Database.GuildWar> gwl = new List <Database.GuildWar>();
                Database.Guild           g   = new Database.Guild();
                Database.GuildAlliance   ga  = new Database.GuildAlliance();
                g.Id = guild.Id;

                g = guild.Serialize(g);
                GuildList.Add(g);
                gwl = guild.Serialize(gwl, ref index);
                if (gwl != null)
                {
                    WarList.AddRange(gwl);
                }
                ga = guild.Serialize(ga);
                if (ga != null)
                {
                    GuildAlliances.Add(ga);
                }
            }

            using (Database.UODataContext writedb = new Database.UODataContext(Core.SQLConnect))
            {
                Database.LinqExtension.Truncate(writedb.GuildAlliances); //drop items table
                Database.LinqExtension.Truncate(writedb.Guilds);         //drop items table
                Database.LinqExtension.Truncate(writedb.GuildWars);      //drop items table
                writedb.BulkInsertAll(GuildAlliances);                   //bulk insert items
                writedb.BulkInsertAll(GuildList);                        //bulk insert items
                writedb.BulkInsertAll(WarList);                          //bulk insert items
            }
            watch.Stop();
            Console.WriteLine("SQL Guild data created: " + watch.Elapsed.TotalSeconds);
        }
Exemplo n.º 2
0
 public abstract Database.GuildAlliance Serialize(Database.GuildAlliance g);