void Start()
    {
        CheckStars();
        titleText.text = gameName.ToString();

        CheckTutorialButton();
        CheckStickerButton();
        CheckReviewButton();
    }
 private void Awake()
 {
     // If SwitchScene is already added, use it, if not add one and use the typeOfGame variable to desired load scene
     if (GetComponent <SwitchScene>())
     {
         scene = GetComponent <SwitchScene> ();
     }
     else
     {
         scene = gameObject.AddComponent <SwitchScene> ();
         scene.sceneToLoadName = typeOfGame.ToString();
     }
 }