void Awake() { DataPanelWidgets p = GetComponent <DataPanelWidgets>(); p.AddHeadTitleWidget("Magnitude"); Listener = p.AddListener(); Frame = p.AddFrame(); //PreferUdp = p.AddToggle("Prefer UDP"); CloseButton = p.AddTrashButton(); HideButton = p.AddHideButton(); ShowAxis = p.AddToggle("Show Frame"); ShowAngle = p.AddToggle("Show Angle"); ShowVector = p.AddToggle("Show Vector"); ShowTrail = p.AddToggle("Show Trail"); Scale = p.AddSlider("Scale (All)").SetMinValue(0.1f).SetMaxValue(10.0f).SetNumberOfSteps(99); VectorColor = p.AddColorPicker("Vector Color"); VectorScale = p.AddSlider("Additional Scale (Vector)").SetMinValue(0.1f).SetMaxValue(10.0f).SetNumberOfSteps(99); ScaleMultiplier = p.AddSlider("Multiply Scale (Vector) by Power of 10").SetMinValue(-4).SetMaxValue(4).SetIntegerOnly(true); p.AddCollapsibleWidget("Vector...") .Attach(VectorColor) .Attach(VectorScale) .Attach(ScaleMultiplier) .UpdateSize(); p.UpdateSize(); gameObject.SetActive(false); }
void Awake() { DataPanelWidgets p = GetComponent <DataPanelWidgets>(); p.AddHeadTitleWidget("Path"); Listener = p.AddListener(); Frame = p.AddFrame(); ShowAxes = p.AddToggle("Show Frames"); ShowLines = p.AddToggle("Connect Frames"); AxesLength = p.AddSlider("Frame Size").SetMinValue(0.01f).SetMaxValue(0.5f).SetNumberOfSteps(49); LineWidth = p.AddSlider("Line Width").SetMinValue(0.005f).SetMaxValue(0.1f).SetNumberOfSteps(94); LineColor = p.AddColorPicker("Line Color"); CloseButton = p.AddTrashButton(); HideButton = p.AddHideButton(); p.UpdateSize(); gameObject.SetActive(false); }
void Awake() { DataPanelWidgets p = GetComponent <DataPanelWidgets>(); p.AddHeadTitleWidget("Markers"); Listener = p.AddListener(); PreferUdp = p.AddToggle("Prefer UDP"); Tint = p.AddColorPicker("Tint"); Alpha = p.AddSlider("Alpha").SetMinValue(0).SetMaxValue(1).SetNumberOfSteps(256); TriangleListFlipWinding = p.AddToggle("Flip Winding in Triangle Lists"); OcclusionOnlyMode = p.AddToggle("AR Occlusion Only Mode"); CloseButton = p.AddTrashButton(); HideButton = p.AddHideButton(); Mask = p.AddDropdown("Visible Mask"); Marker = p.AddMarker(); p.UpdateSize(); gameObject.SetActive(false); }