Exemplo n.º 1
0
 internal Card(Player owner, int id, ulong key, DataNew.Entities.Card model, bool mySecret)
     : base(owner)
 {
     _id  = id;
     Type = new CardIdentity(id)
     {
         Key = key, Model = model.Clone(), MySecret = mySecret
     };
     // var _definition = def;
     lock (All)
     {
         if (All.ContainsKey(id))
         {
             All[id] = this;
         }
         else
         {
             All.Add(id, this);
         }
     }
     _alternateOf = null;
     numberOfSwitchWithAlternatesNotPerformed = 0;
     _isAlternateImage = false;
     _cardMoved        = false;
 }
Exemplo n.º 2
0
 internal Card(Player owner, int id, DataNew.Entities.Card model, bool mySecret, string cardsize)            : base(owner)
 {
     _id  = id;
     Type = new CardIdentity(id)
     {
         Model = model.Clone()
     };
     // var _definition = def;
     lock (All)
     {
         if (All.ContainsKey(id))
         {
             All[id] = this;
         }
         else
         {
             All.Add(id, this);
         }
     }
     _alternateOf = null;
     //numberOfSwitchWithAlternatesNotPerformed = 0;
     //_isAlternateImage = false;
     _cardMoved = false;
     Size       = Program.GameEngine.Definition.CardSizes[cardsize];
 }
Exemplo n.º 3
0
 internal Card(Player owner, int id, ulong key, DataNew.Entities.Card model, bool mySecret)
     : base(owner)
 {
     _id  = id;
     Type = new CardIdentity(id)
     {
         Alias = false, Key = key, Model = model.Clone(), MySecret = mySecret
     };
     // var _definition = def;
     All.Add(id, this);
     _alternateOf = null;
     numberOfSwitchWithAlternatesNotPerformed = 0;
     _isAlternateImage = false;
 }
Exemplo n.º 4
0
        internal void LoadGroup(GroupSaveState g, Play.Player fromPlayer, bool isTable = false)
        {
            var group = Play.Group.Find(g.Id);

            if (!isTable)
            {
                group.Controller = Play.Player.Find(g.Controller);
            }
            group.Viewers    = g.Viewers.Select(Play.Player.Find).ToList();
            group.Visibility = g.Visiblity;
            foreach (var c in g.Cards)
            {
                var owner = Play.Player.Find(c.Owner);
                DataNew.Entities.Card model = null;
                if (c.Type != Guid.Empty)
                {
                    model =
                        Core.DataManagers.GameManager.Get()
                        .GetById(Program.GameEngine.Definition.Id)
                        .GetCardById(c.Type);
                }
                var card = Play.Card.Find(c.Id);
                if (fromPlayer == owner && card != null)
                {
                    //card.Type.Key = ulong.Parse(c.EncType);
                    card.SetModel(model.Clone());
                    //card.Type = new CardIdentity(card.Id){Key=(ulong)c.EncType,Model = model.Clone(),MySecret = owner == Play.Player.LocalPlayer};
                    //Play.Card.Remove(card);
                    //card = null;
                }
                if (card == null)
                {
                    card = new Play.Card(owner, c.Id, model, owner == Play.Player.LocalPlayer, c.Size);
                }
                group.Remove(card);
                group.Add(card);
                card.Group = group;
                card.SwitchTo(owner, c.Alternate, false);
                card.Controller            = Play.Player.Find(c.Controller);
                card.DeleteWhenLeavesGroup = c.DeleteWhenLeavesGroup;
                card.SetFaceUp(c.FaceUp);
                card.SetHighlight(c.HighlightColor);
                card.SetIndex(c.Index);
                card.Orientation = c.Orientation;
                card.SetOverrideGroupVisibility(c.OverrideGroupVisibility);
                card.SetTargetedBy(Play.Player.Find(c.TargetedBy));
                card.TargetsOtherCards = c.TargetsOtherCards;
                card.X = c.X;
                card.Y = c.Y;
                card.PropertyOverrides = c.PropertyOverrides;

                foreach (var m in c.Markers)
                {
                    card.SetMarker(card.Owner, m.Id, m.Name, m.Count, false);
                }
                foreach (var pp in c.PeekingPlayers.Select(Play.Player.Find))
                {
                    card.PeekingPlayers.Add(pp);
                }
            }
            group.OnCardsChanged();
        }