Exemplo n.º 1
0
        public static List <DataCards.Galaxy> getGalaxiesFromXML()
        {
            List <DataCards.Galaxy> rtnGalaxies = new List <DataCards.Galaxy>();


            XmlDocument xmlDoc = new XmlDocument();

            xmlDoc.Load(_DataPath + _GalaxiesXMLPath);

            XmlNodeList xmlTerrainNodes = xmlDoc.GetElementsByTagName("Galaxy");

            foreach (XmlNode curNode in xmlTerrainNodes)
            {
                DataCards.Galaxy curGalaxy = new DataCards.Galaxy();


                curGalaxy.Name = curNode.Attributes["Name"].InnerText;
                curGalaxy.UniverseCoordinates       = new Coordinates(curNode.Attributes["UniverseCoordinates"].InnerText);
                curGalaxy.MouseImageAreaCoordinates = curNode.Attributes["MouseImageAreaCoordinates"].InnerText;



                XmlNodeList xmlGalaxyPlanets = curNode.ChildNodes;

                Random random = new Random();

                foreach (XmlNode curPlanetNode in xmlGalaxyPlanets)
                {
                    DataCards.Planet curPlanet = new DataCards.Planet();
                    curPlanet.Name         = curPlanetNode.Attributes["Name"].InnerText;
                    curPlanet.HeaderText   = curPlanetNode.Attributes["HeaderText"].InnerText;
                    curPlanet.GroundSpaces = new GameEngine.GalacticComponents.PlanetSpace(Convert.ToInt32(curPlanetNode.Attributes["DefaultPlanetGroundSpaces"].InnerText));

                    //Setup resources ~We will do random for now.
                    int randomNumber = random.Next(1000, 10000);
                    curPlanet.RawMaterialsPerDay = randomNumber;


                    XmlNodeList xmlPlanetAttributes = curPlanetNode.ChildNodes;

                    foreach (XmlNode curPlanetAttr in xmlPlanetAttributes)
                    {
                        //DataCards.Planet curPlanet = new DataCards.Planet();
                        //curPlanet.Name = curPlanetNode.Attributes["Name"].InnerText;
                        //curPlanet.HeaderText = curPlanetNode.Attributes["HeaderText"].InnerText;
                        //curPlanet.Spaces = new GameEngine.GalacticComponents.PlanetSpace(Convert.ToInt32(curPlanetNode.Attributes["DefaultPlanetSpaces"].InnerText));


                        if (curPlanetAttr.Name == "Description")
                        {
                            curPlanet.Description = curPlanetAttr.InnerText;
                        }
                        else
                        {
                            curPlanet.Description = "";
                        }
                    }



                    curGalaxy.addPlanet(curPlanet);
                }



                rtnGalaxies.Add(curGalaxy);


                //XmlNodeList xmlTerrainImages = curNode.ChildNodes;

                //foreach (XmlNode curImgNode in xmlTerrainImages)
                //{
                //    curWidgetData.addObjImage(new System.Drawing.Bitmap(curImgNode.Attributes["src"].InnerText));
                //}

                //_terrainObjects.Add(curWidgetData);
            }


            return(rtnGalaxies);
        }
Exemplo n.º 2
0
        public static List<DataCards.Galaxy> getGalaxiesFromXML()
        {
            List<DataCards.Galaxy> rtnGalaxies = new List<DataCards.Galaxy>();

            XmlDocument xmlDoc = new XmlDocument();
            xmlDoc.Load(_DataPath + _GalaxiesXMLPath);

            XmlNodeList xmlTerrainNodes = xmlDoc.GetElementsByTagName("Galaxy");

            foreach (XmlNode curNode in xmlTerrainNodes)
            {
                DataCards.Galaxy curGalaxy = new DataCards.Galaxy();

                curGalaxy.Name = curNode.Attributes["Name"].InnerText;
                curGalaxy.UniverseCoordinates = new Coordinates(curNode.Attributes["UniverseCoordinates"].InnerText);
                curGalaxy.MouseImageAreaCoordinates = curNode.Attributes["MouseImageAreaCoordinates"].InnerText;

                XmlNodeList xmlGalaxyPlanets = curNode.ChildNodes;

                Random random = new Random();

                foreach (XmlNode curPlanetNode in xmlGalaxyPlanets)
                {
                    DataCards.Planet curPlanet = new DataCards.Planet();
                    curPlanet.Name = curPlanetNode.Attributes["Name"].InnerText;
                    curPlanet.HeaderText = curPlanetNode.Attributes["HeaderText"].InnerText;
                    curPlanet.GroundSpaces = new GameEngine.GalacticComponents.PlanetSpace(Convert.ToInt32(curPlanetNode.Attributes["DefaultPlanetGroundSpaces"].InnerText));

                    //Setup resources ~We will do random for now.
                    int randomNumber = random.Next(1000, 10000);
                    curPlanet.RawMaterialsPerDay = randomNumber;

                    XmlNodeList xmlPlanetAttributes = curPlanetNode.ChildNodes;

                    foreach (XmlNode curPlanetAttr in xmlPlanetAttributes)
                    {
                        //DataCards.Planet curPlanet = new DataCards.Planet();
                        //curPlanet.Name = curPlanetNode.Attributes["Name"].InnerText;
                        //curPlanet.HeaderText = curPlanetNode.Attributes["HeaderText"].InnerText;
                        //curPlanet.Spaces = new GameEngine.GalacticComponents.PlanetSpace(Convert.ToInt32(curPlanetNode.Attributes["DefaultPlanetSpaces"].InnerText));

                        if (curPlanetAttr.Name == "Description")
                        {
                            curPlanet.Description = curPlanetAttr.InnerText;
                        }
                        else
                        {
                            curPlanet.Description = "";
                        }

                    }

                    curGalaxy.addPlanet(curPlanet);
                }

                rtnGalaxies.Add(curGalaxy);

                //XmlNodeList xmlTerrainImages = curNode.ChildNodes;

                //foreach (XmlNode curImgNode in xmlTerrainImages)
                //{
                //    curWidgetData.addObjImage(new System.Drawing.Bitmap(curImgNode.Attributes["src"].InnerText));
                //}

                //_terrainObjects.Add(curWidgetData);
            }

            return rtnGalaxies;
        }