Exemplo n.º 1
0
        public static bool IsContact(Room r1, Room r2, double minOverlapLen)
        {
            foreach (Data.SideCardinalDirection i in Enum.GetValues(typeof(Data.SideCardinalDirection)))
            {
                Data.SideCardinalDirection j = Data.SideCardinalDirection.West;
                switch (i)
                {
                case (Data.SideCardinalDirection.West):
                    j = Data.SideCardinalDirection.East;
                    break;

                case (Data.SideCardinalDirection.North):
                    j = Data.SideCardinalDirection.South;
                    break;

                case (Data.SideCardinalDirection.East):
                    j = Data.SideCardinalDirection.West;
                    break;

                case (Data.SideCardinalDirection.South):
                    j = Data.SideCardinalDirection.North;
                    break;
                }

                foreach (Data.Side a in r1.Sides[i])
                {
                    foreach (Data.Side b in r2.Sides[j])
                    {
                        if (a.IsContact(b))
                        {
                            Data.Side contacted = a.GetContact(b);
                            if (contacted.GetLength() >= minOverlapLen)
                            {
                                return(true);
                            }
                        }
                    }
                }
            }

            return(false);
        }
Exemplo n.º 2
0
        public static void OccupySides(Room r1, Room r2, ConnectionType type)
        {
            foreach (Data.SideCardinalDirection i in Enum.GetValues(typeof(Data.SideCardinalDirection)))
            {
                Data.SideCardinalDirection j = Data.SideCardinalDirection.West;
                switch (i)
                {
                case (Data.SideCardinalDirection.West):
                    j = Data.SideCardinalDirection.East;
                    break;

                case (Data.SideCardinalDirection.North):
                    j = Data.SideCardinalDirection.South;
                    break;

                case (Data.SideCardinalDirection.East):
                    j = Data.SideCardinalDirection.West;
                    break;

                case (Data.SideCardinalDirection.South):
                    j = Data.SideCardinalDirection.North;
                    break;
                }

                Data.Side[] r1Sides = r1.Sides[i].ToArray();
                Data.Side[] r2Sides = r2.Sides[j].ToArray();

                foreach (Data.Side a in r1Sides)
                {
                    foreach (Data.Side b in r2Sides)
                    {
                        if (a.IsContact(b))
                        {
                            r1.Sides[i].Remove(a);
                            r2.Sides[j].Remove(b);

                            //접촉하는 부분을 추출
                            Data.Side contacted = a.GetContact(b);

                            //두 공간의 관계에 따라, 점령될 SideType을 결정
                            Data.SideType sType = Data.SideType.Wall;
                            if (type == ConnectionType.Open)
                            {
                                sType = Data.SideType.Open;
                            }
                            else if (type == ConnectionType.Door)
                            {
                                sType = Data.SideType.Door;
                            }

                            //Side 점령
                            foreach (Data.Side newA in a.OccupyPart(contacted, sType))
                            {
                                r1.Sides[i].Add(newA);
                            }
                            //r1.Sides[(int)i] = a.OccupyPart(contacted, sType);
                            foreach (Data.Side newB in b.OccupyPart(contacted, sType))
                            {
                                r2.Sides[j].Add(newB);
                            }
                            //r2.Sides[(int)j] = b.OccupyPart(contacted, sType);
                        }
                    }
                }
            }
        }